1dbaa781dc
- finally fixed the save system so it saves new users files - added better bgs - reorganized files so its less of a clusterfuck
34 lines
969 B
GDScript
34 lines
969 B
GDScript
extends Button
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@onready var volume_slider: VSlider = $"../VolumeSlider"
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var BaseOffsetPX:int = 4
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var Target:float = 200
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var currentlyExtending:bool
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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volume_slider.hide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if currentlyExtending:
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volume_slider.size.y = lerp(volume_slider.size.y,Target,0.25)
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else:
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volume_slider.size.y -=3
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volume_slider.size.y = lerp(Target,volume_slider.size.y,1.25)
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volume_slider.position.y = (BaseOffsetPX- 90) - volume_slider.size.y + (owner.size.y)
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volume_slider.self_modulate.a = volume_slider.size.y / 200
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if volume_slider.size.y > 15:
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volume_slider.show()
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else:
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volume_slider.hide()
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func _on_toggled(toggled_on: bool) -> void:
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if toggled_on:
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volume_slider.show()
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currentlyExtending = true
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else:
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currentlyExtending = false
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volume_slider.size.y = 192
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