Files
Bucket Of Chicken 1dbaa781dc Alot of changes(description)
- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
2025-08-10 07:20:17 +02:00

34 lines
969 B
GDScript

extends Button
@onready var volume_slider: VSlider = $"../VolumeSlider"
var BaseOffsetPX:int = 4
var Target:float = 200
var currentlyExtending:bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
volume_slider.hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if currentlyExtending:
volume_slider.size.y = lerp(volume_slider.size.y,Target,0.25)
else:
volume_slider.size.y -=3
volume_slider.size.y = lerp(Target,volume_slider.size.y,1.25)
volume_slider.position.y = (BaseOffsetPX- 90) - volume_slider.size.y + (owner.size.y)
volume_slider.self_modulate.a = volume_slider.size.y / 200
if volume_slider.size.y > 15:
volume_slider.show()
else:
volume_slider.hide()
func _on_toggled(toggled_on: bool) -> void:
if toggled_on:
volume_slider.show()
currentlyExtending = true
else:
currentlyExtending = false
volume_slider.size.y = 192