Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c0b1bf0efb | |||
| 35acc4725b | |||
| 13acb8002c | |||
| 0564e0bd26 | |||
| 63be2bb195 | |||
| d6736d8ff5 | |||
| 090e226053 |
@@ -1,31 +0,0 @@
|
||||
---
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name: Bug report
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about: Create a report to help us improve
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title: ''
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labels: ''
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assignees: ''
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||||
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---
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||||
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**Describe the bug**
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||||
A clear and concise description of what the bug is.
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**To Reproduce**
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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||||
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||||
**Expected behavior**
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||||
A clear and concise description of what you expected to happen.
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||||
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||||
**Screenshots**
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If applicable, add screenshots to help explain your problem.
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**Desktop (please complete the following information):**
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- OS: [e.g. iOS]
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- Version [e.g. 22]
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|
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**Additional context**
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Add any other context about the problem here.
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|
||||
[node name="Control" type="ScrollContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
follow_focus = true
|
||||
horizontal_scroll_mode = 0
|
||||
|
||||
[node name="ItemContainer" type="VBoxContainer" parent="Control"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
@@ -1,20 +0,0 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec2 animatedUV;
|
||||
animatedUV.x = (sin(UV.x + (TIME))/2.0)+0.5;
|
||||
animatedUV.y = (sin(UV.y + (TIME+(PI/2.0)))/2.0)+0.5;
|
||||
float color1 = 1.0 *animatedUV.x;
|
||||
float color2 = 1.0 *animatedUV.y;
|
||||
|
||||
COLOR = vec4((color1*0.7)+(color2*0.3),(color1*0.5)+(color2*0.5),(color1*0.3)+(color2*0.7),1);
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// Called for every pixel for every light affecting the CanvasItem.
|
||||
// Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
@@ -1 +0,0 @@
|
||||
uid://dgwslfj43mu1y
|
||||
@@ -1 +0,0 @@
|
||||
uid://cv5aoaprqfuhx
|
||||
@@ -1 +0,0 @@
|
||||
uid://cf1rsngucr7e2
|
||||
@@ -1 +0,0 @@
|
||||
uid://b8g2xx06g626m
|
||||
@@ -1 +0,0 @@
|
||||
uid://bx75h6xic1hi7
|
||||
@@ -1,38 +0,0 @@
|
||||
extends Control
|
||||
|
||||
@onready var birthday_particles: GPUParticles2D = $BirthdayParticles
|
||||
@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
|
||||
@onready var birthday_happy: Label = $"../BirthdayHappy"
|
||||
@export var opacitycurve:Curve
|
||||
var opacity:float = 1
|
||||
|
||||
var awaitingJumpscare:bool
|
||||
var IsFocused:bool
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
birthday_happy.hide()
|
||||
var bday:bool
|
||||
if Time.get_datetime_dict_from_system().day == 9:
|
||||
if Time.get_datetime_dict_from_system().month == 9:
|
||||
await get_tree().create_timer(0.2).timeout
|
||||
awaitingJumpscare = true
|
||||
bday = true
|
||||
|
||||
func _notification(what):
|
||||
if what == get_tree().NOTIFICATION_APPLICATION_FOCUS_IN:
|
||||
IsFocused = true
|
||||
if what == get_tree().NOTIFICATION_APPLICATION_FOCUS_OUT:
|
||||
IsFocused = false
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if awaitingJumpscare && IsFocused:
|
||||
birthday_happy.show()
|
||||
awaitingJumpscare = false
|
||||
birthday_particles.emitting = true
|
||||
audio_stream_player.play()
|
||||
if !awaitingJumpscare:
|
||||
opacity -= delta/5
|
||||
birthday_happy.modulate.a = opacitycurve.sample_baked(opacity)
|
||||
if opacity <= 0.0:
|
||||
process_mode = ProcessMode.PROCESS_MODE_DISABLED
|
||||
@@ -1 +0,0 @@
|
||||
uid://n3koklp0funr
|
||||
@@ -1 +0,0 @@
|
||||
uid://dg68hvw773xu6
|
||||
@@ -1 +0,0 @@
|
||||
uid://bsnt1irskti8d
|
||||
@@ -1 +0,0 @@
|
||||
uid://dl37gwyodonea
|
||||
@@ -1 +0,0 @@
|
||||
uid://kt7n1epi3ng8
|
||||
@@ -1 +0,0 @@
|
||||
uid://bn0iqqmor3b2b
|
||||
@@ -1,14 +0,0 @@
|
||||
extends MenuButton
|
||||
|
||||
@export var settings:Settings
|
||||
|
||||
func _ready() -> void:
|
||||
for trans_language in TranslationServer.get_loaded_locales():
|
||||
get_popup().add_item(trans_language)
|
||||
get_popup().id_pressed.connect(got_pressed)
|
||||
|
||||
|
||||
func got_pressed(id:int) -> void:
|
||||
settings.Parent.overridden_locale = get_popup().get_item_text(id)
|
||||
TranslationServer.set_locale(get_popup().get_item_text(id))
|
||||
settings.Parent.SaveEverything()
|
||||
@@ -1 +0,0 @@
|
||||
uid://cej7efsj2cyen
|
||||
@@ -1,29 +0,0 @@
|
||||
extends Control
|
||||
|
||||
@onready var continue_anyways: Button = $VBoxContainer/HBoxContainer/ContinueAnyways
|
||||
@onready var contact: Button = $VBoxContainer/HBoxContainer/Contact
|
||||
@onready var failed_audio_cue: AudioStreamPlayer = $FailedAudioCue
|
||||
@onready var confirmation_dialog: ConfirmationDialog = $ConfirmationDialog
|
||||
|
||||
func Show():
|
||||
failed_audio_cue.play()
|
||||
show()
|
||||
continue_anyways.pressed.connect(confirmation_dialog.show)
|
||||
confirmation_dialog.confirmed.connect(Confiremed)
|
||||
contact.pressed.connect(Contact)
|
||||
|
||||
func Confiremed():
|
||||
owner.LoadingSaveFailed = false
|
||||
hide()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
hide()
|
||||
|
||||
func Contact():
|
||||
print("Contact pressed")
|
||||
OS.shell_open("https://notdraimdev.github.io/SimplSite/Contact.html")
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
@@ -1 +0,0 @@
|
||||
uid://cbdcs7oie12g5
|
||||
@@ -1 +0,0 @@
|
||||
uid://cvqefw0g6ala7
|
||||
@@ -1 +0,0 @@
|
||||
uid://bh3btjt2hkbs
|
||||
@@ -1,43 +0,0 @@
|
||||
extends Control
|
||||
|
||||
@export var ParentScene:MainScene
|
||||
@export var SongImage:TextureRect
|
||||
@export var SongNameLabel: RichTextLabel
|
||||
@export var SongNameScroller:ScrollContainer
|
||||
@export var SongAuthorScroller:ScrollContainer
|
||||
@export var SongAuthorLabel: RichTextLabel
|
||||
@onready var ParentWindow:Window = $".."
|
||||
@export var update_tick:float = 0.1
|
||||
@export var slider:HSlider
|
||||
var ticktime:float
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
ParentScene.SongChanged.connect(SongChanged)
|
||||
|
||||
func scroll(scroller:ScrollContainer,incriment:float):
|
||||
var scroll_h = scroller.get_h_scroll_bar().max_value - scroller.custom_minimum_size.x
|
||||
if scroll_h !=0:
|
||||
scroller.scroll_horizontal = wrapi(scroller.scroll_horizontal+incriment,0,\
|
||||
scroll_h)
|
||||
return scroller.scroll_horizontal == scroll_h-1 or scroller.scroll_horizontal == 0
|
||||
return false
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
ticktime -= delta
|
||||
ParentWindow.size = size
|
||||
slider.value = ParentScene.current_progress.value
|
||||
if ticktime <= 0:
|
||||
ticktime = update_tick
|
||||
if scroll(SongNameScroller,1):
|
||||
ticktime = 2
|
||||
scroll(SongAuthorScroller,1)
|
||||
|
||||
func SongChanged():
|
||||
SongImage.texture = ParentScene.cover.texture
|
||||
print("SongChanged: ", ParentScene.currentSongName)
|
||||
SongNameLabel.text = ParentScene.currentSongName
|
||||
if ParentScene.currentArtistName:
|
||||
SongAuthorLabel.text = ParentScene.currentArtistName
|
||||
else:
|
||||
SongAuthorLabel.text = ""
|
||||
#ParentWindow.size = size * 2
|
||||
@@ -1 +0,0 @@
|
||||
uid://q2gdlr10ncnb
|
||||
@@ -1,18 +0,0 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2D alpha;
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
|
||||
COLOR.a = texture(alpha,UV).a;
|
||||
//COLOR.a = 1.0-((cos((UV.x)*PI*2.0)+1.0)/2.0);
|
||||
//COLOR.a -= ((cos(UV.y*PI*2.0)+1.0)/2.0);
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the CanvasItem.
|
||||
// // Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
@@ -1 +0,0 @@
|
||||
uid://byan4wmg2pjl6
|
||||
@@ -1 +0,0 @@
|
||||
uid://cs12qambyvou8
|
||||
@@ -1 +0,0 @@
|
||||
uid://bxc2fqwlm5ea5
|
||||
@@ -1,59 +0,0 @@
|
||||
extends LineEdit
|
||||
@onready var search_results: SearchResults = $"../SearchResults"
|
||||
|
||||
var values:Dictionary = {}
|
||||
var ErrorMargin:float = 0.9
|
||||
var updatetime:float = 0.5
|
||||
var currentTime:float
|
||||
var TextChanged:bool
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
currentTime -= delta
|
||||
if TextChanged:
|
||||
if currentTime < 0:
|
||||
updateResults()
|
||||
|
||||
func updateResults():
|
||||
release_focus()
|
||||
TextChanged = false
|
||||
search_results.clear()
|
||||
values.clear()
|
||||
currentTime = updatetime
|
||||
var _i:int = 0
|
||||
var _s:int = 0
|
||||
for song:String in owner.textSongs:
|
||||
var margin:float
|
||||
var fragments:Array
|
||||
#print(int((text.length() / 2.0) + 0.5))
|
||||
for num in range(int((text.length() / 2.0) + 0.5)):
|
||||
if text.to_lower().substr(int(num*2),2):
|
||||
fragments.append(text.to_lower().substr(int(num*2),2))
|
||||
elif text.to_lower().substr(int(num*2),1):
|
||||
fragments.append(text.to_lower().substr(int(num*2),1))
|
||||
var amountOfFrags:int
|
||||
for fragment:String in fragments:
|
||||
|
||||
if song.to_lower().containsn(fragment):
|
||||
amountOfFrags +=1
|
||||
|
||||
margin = float(amountOfFrags) / fragments.size()
|
||||
if margin > ErrorMargin:
|
||||
search_results.add_item(song)
|
||||
values[_i] = _s
|
||||
_i += 1
|
||||
_s += 1
|
||||
|
||||
func _on_search_results_index_pressed(index: int) -> void:
|
||||
print("index " + str(index))
|
||||
owner.SetSong(values[index])
|
||||
|
||||
|
||||
func _on_text_submitted(new_text: String) -> void:
|
||||
TextChanged = true
|
||||
if !search_results.visible:
|
||||
search_results.show()
|
||||
@@ -1 +0,0 @@
|
||||
uid://cchutywgopaq4
|
||||
@@ -1,33 +0,0 @@
|
||||
extends Control
|
||||
|
||||
var SongName:String
|
||||
var CurrentlyPlaying:bool
|
||||
var songidx:int
|
||||
@onready var songname: Button = $HBoxContainer/Songname
|
||||
@onready var dropdown: Button = $HBoxContainer/Dropdown
|
||||
@onready var popup_menu: PopupMenu = $PopupMenu
|
||||
|
||||
|
||||
signal PlayPressed
|
||||
signal DeletePressed
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
songname.text = SongName
|
||||
popup_menu.index_pressed.connect(popupPressed)
|
||||
|
||||
func popupPressed(idx:int):
|
||||
if idx == 0:
|
||||
DeletePressed.emit(songidx)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
dropdown.visible = songname.is_hovered() or dropdown.is_hovered()
|
||||
|
||||
|
||||
func _on_songname_pressed() -> void:
|
||||
PlayPressed.emit(songidx)
|
||||
|
||||
|
||||
func _on_dropdown_pressed() -> void:
|
||||
popup_menu.show()
|
||||
popup_menu.position = get_global_mouse_position()
|
||||
@@ -1 +0,0 @@
|
||||
uid://c3aaxhp0oim08
|
||||
@@ -1,48 +0,0 @@
|
||||
class_name SearchResults
|
||||
extends Control
|
||||
|
||||
signal index_pressed
|
||||
signal song_deleted
|
||||
|
||||
const SEARCH_ITEM = preload("res://Scenes/search_item.tscn")
|
||||
|
||||
@onready var item_container: VBoxContainer = $Control/ItemContainer
|
||||
|
||||
var SongsAmount:int
|
||||
|
||||
@onready var parent:MainScene = owner
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func add_item(text:String):
|
||||
var child = SEARCH_ITEM.instantiate()
|
||||
child.SongName = text.replace(".mp3", "")
|
||||
child.songidx = parent.textSongs.find(text)
|
||||
SongsAmount+=1
|
||||
child.PlayPressed.connect(songSelected)
|
||||
child.DeletePressed.connect(deletePressed)
|
||||
item_container.add_child(child)
|
||||
|
||||
func clear():
|
||||
SongsAmount = 0
|
||||
for child in item_container.get_children():
|
||||
child.queue_free()
|
||||
|
||||
func songSelected(idx:int):
|
||||
index_pressed.emit(idx)
|
||||
|
||||
func _input(event):
|
||||
if (event is InputEventMouseButton) and event.pressed:
|
||||
var evLocal = make_input_local(event)
|
||||
if !Rect2(Vector2(0,0),Vector2(size.x,size.y)).has_point(evLocal.position):
|
||||
hide()
|
||||
|
||||
func deletePressed(idx:int):
|
||||
song_deleted.emit(idx)
|
||||
@@ -1 +0,0 @@
|
||||
uid://d0hvudugo3d37
|
||||
@@ -1 +0,0 @@
|
||||
uid://c2t3ignwqoplj
|
||||
@@ -1,23 +0,0 @@
|
||||
extends Button
|
||||
@onready var playlists_panel: Control = $"../PlaylistPanelHolder/PlaylistsPanel"
|
||||
var currentlyExtending:bool
|
||||
var Target:float = 50
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if currentlyExtending:
|
||||
playlists_panel.position.x = clamp(lerp(playlists_panel.position.x,Target,0.25),0,100)
|
||||
else:
|
||||
playlists_panel.position.x -=1
|
||||
playlists_panel.position.x = clamp(lerp(Target,playlists_panel.position.x,1.25),0,100)
|
||||
playlists_panel.modulate.a = playlists_panel.position.x / Target
|
||||
if playlists_panel.position.x > 1:
|
||||
playlists_panel.show()
|
||||
else:
|
||||
playlists_panel.hide()
|
||||
|
||||
func _on_toggled(toggled_on: bool) -> void:
|
||||
if toggled_on:
|
||||
currentlyExtending = true
|
||||
playlists_panel.position.x = 1
|
||||
else:
|
||||
currentlyExtending = false
|
||||