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4 Commits

Author SHA1 Message Date
Bucket Of Chicken 0564e0bd26 Version checker
Version checker
2024-09-25 20:33:03 +02:00
Bucket Of Chicken 63be2bb195 Merge pull request #4 from notdraimdev/development
Development to main merge
2024-09-25 18:00:19 +02:00
Bucket Of Chicken d6736d8ff5 Merge pull request #3 from notdraimdev/development
Fixed wrong playlist at start
2024-09-16 16:45:12 +02:00
Bucket Of Chicken 090e226053 Merge pull request #1 from notdraimdev/development
Development
2024-09-12 22:09:11 +02:00
113 changed files with 536 additions and 1820 deletions
-31
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@@ -1,31 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.
-20
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@@ -1,20 +0,0 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec2 animatedUV;
animatedUV.x = (sin(UV.x + (TIME))/2.0)+0.5;
animatedUV.y = (sin(UV.y + (TIME+(PI/2.0)))/2.0)+0.5;
float color1 = 1.0 *animatedUV.x;
float color2 = 1.0 *animatedUV.y;
COLOR = vec4((color1*0.7)+(color2*0.3),(color1*0.5)+(color2*0.5),(color1*0.3)+(color2*0.7),1);
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}
-1
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@@ -2,16 +2,16 @@
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type="CompressedTexture2D"
uid="uid://bmbxyma4ra46p"
path="res://.godot/imported/Download.png-3a4ebaeb081d510c32ff24ab28484d7b.ctex"
uid="uid://drj8iwoxqu7kk"
path="res://.godot/imported/Cat_August_2010-4.jpg-ee22e0b2d7c21625ade8bb157ecd9ac0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Download.png"
dest_files=["res://.godot/imported/Download.png-3a4ebaeb081d510c32ff24ab28484d7b.ctex"]
source_file="res://Cat_August_2010-4.jpg"
dest_files=["res://.godot/imported/Cat_August_2010-4.jpg-ee22e0b2d7c21625ade8bb157ecd9ac0.ctex"]
[params]
-1
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-14
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@@ -1,14 +0,0 @@
extends ColorRect
@onready var StandardColor = color
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if get_parent().is_hovered():
color = StandardColor.lightened(0.3)
else:
color = StandardColor
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-24
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type="AudioStreamWAV"
uid="uid://n8g3v41u2u48"
path="res://.godot/imported/Error.wav-f6422fca2f257bd634183d1c1c7a43ba.sample"
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force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0
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[remap]
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type="CompressedTexture2D"
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path="res://.godot/imported/IMG_20241015_162213_033(1).jpg-9929b05aea172bc5afc1063f329c9b14.ctex"
metadata={
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dest_files=["res://.godot/imported/IMG_20241015_162213_033(1).jpg-9929b05aea172bc5afc1063f329c9b14.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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-34
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path="res://.godot/imported/IMG_20241015_175925_722(1).jpg-b4169e075837dc19cf9c8f3902aa4f18.ctex"
metadata={
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dest_files=["res://.godot/imported/IMG_20241015_175925_722(1).jpg-b4169e075837dc19cf9c8f3902aa4f18.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
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-1
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+120 -546
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uid://rnxfmtoo2yn4
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@@ -1 +0,0 @@
uid://bs5vnv3baji7f
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+2 -73
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@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://dqg674t6kun4e"]
[gd_scene load_steps=9 format=3 uid="uid://dqg674t6kun4e"]
[ext_resource type="Script" path="res://settings.gd" id="1_uaa7d"]
[ext_resource type="Script" path="res://eq_settings.gd" id="2_1n4m6"]
@@ -17,9 +17,6 @@ font_size = 11
[sub_resource type="LabelSettings" id="LabelSettings_cwn10"]
font_size = 15
[sub_resource type="LabelSettings" id="LabelSettings_i51gs"]
font_size = 50
[node name="SettingsMenuChild" type="Control"]
custom_minimum_size = Vector2(576, 493)
layout_mode = 3
@@ -151,7 +148,7 @@ transient = false
ok_button_text = "Open"
file_mode = 0
access = 2
filters = PackedStringArray("*.png", "*.jpg ", "*.jpeg", "*.gif", "*")
filters = PackedStringArray("*.png", "*.jpg", "*.jpeg", "*")
show_hidden_files = true
use_native_dialog = true
@@ -506,72 +503,6 @@ autowrap_mode = 2
custom_minimum_size = Vector2(0, 16.07)
layout_mode = 2
[node name="MISC" type="Label" parent="ScrollContainer/VBoxContainer"]
custom_minimum_size = Vector2(400, 26.975)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
text = "MISC"
label_settings = SubResource("LabelSettings_2bhor")
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="NowPlayingWindowButton" type="CheckBox" parent="ScrollContainer/VBoxContainer"]
layout_mode = 2
focus_mode = 0
text = "Now playing window"
[node name="NowPlayingInfo" type="Label" parent="ScrollContainer/VBoxContainer"]
custom_minimum_size = Vector2(229.895, 0)
layout_mode = 2
size_flags_horizontal = 0
text = "This setting enables a dedicated window for displaying the currently playing song. this can be useful when streaming "
label_settings = SubResource("LabelSettings_p55k3")
vertical_alignment = 1
autowrap_mode = 2
[node name="Credits" type="VBoxContainer" parent="ScrollContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "CREDITS"
label_settings = SubResource("LabelSettings_i51gs")
[node name="Label5" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Godot"
underline = 1
uri = "https://godotengine.org"
[node name="Label2" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Godot YT-DL by Noé Le Cam"
underline = 1
uri = "https://github.com/Nolkaloid/godot-yt-dlp"
[node name="Label3" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Discord RPC by vaporee"
underline = 1
uri = "https://github.com/vaporvee/discord-rpc-godot"
[node name="Label4" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Godot GIF by b0tlanner"
underline = 1
uri = "https://github.com/BOTLANNER/godot-gif"
[node name="Seperator7" type="Control" parent="ScrollContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 16.07)
layout_mode = 2
[node name="TimeListening" type="Label" parent="ScrollContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
@@ -597,7 +528,6 @@ size_flags_vertical = 0
focus_mode = 0
icon = ExtResource("2_iuivb")
flat = true
expand_icon = true
[connection signal="toggled" from="ScrollContainer/VBoxContainer/DiscordRichPresenceButton" to="." method="_on_discord_rich_presence_button_toggled"]
[connection signal="pressed" from="ScrollContainer/VBoxContainer/VBoxContainer/HBoxContainer/SelectBG" to="." method="_on_select_bg_pressed"]
@@ -613,7 +543,6 @@ expand_icon = true
[connection signal="drag_ended" from="ScrollContainer/VBoxContainer/CompressionContainer/ThresholdSettings/ThresholdSlider" to="." method="_on_threshold_slider_drag_ended"]
[connection signal="drag_ended" from="ScrollContainer/VBoxContainer/CompressionContainer/RatioSettings/RatioSlider" to="." method="_on_ratio_slider_drag_ended"]
[connection signal="drag_ended" from="ScrollContainer/VBoxContainer/CompressionContainer/GainSettings/GainSlider" to="." method="_on_gain_slider_drag_ended"]
[connection signal="toggled" from="ScrollContainer/VBoxContainer/NowPlayingWindowButton" to="." method="_on_now_playing_window_button_toggled"]
[connection signal="pressed" from="ScrollContainer/VBoxContainer/Reset" to="." method="_on_reset_pressed"]
[connection signal="pressed" from="ScrollContainer/VBoxContainer/Reset" to="ScrollContainer/VBoxContainer/EQSettings" method="_on_reset_pressed"]
[connection signal="pressed" from="Exit" to="." method="_on_exit_pressed"]
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@@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cm5ps3a716wr0"
path="res://.godot/imported/XSmall.png-2fa29ed3d6c0476862944f7e0885c6ed.ctex"
uid="uid://bdpat2sfflaxq"
path="res://.godot/imported/Youtube_logo.png-22e44a6c4c4bd7a2da4492032ea62686.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://XSmall.png"
dest_files=["res://.godot/imported/XSmall.png-2fa29ed3d6c0476862944f7e0885c6ed.ctex"]
source_file="res://Youtube_logo.png"
dest_files=["res://.godot/imported/Youtube_logo.png-22e44a6c4c4bd7a2da4492032ea62686.ctex"]
[params]
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@@ -9,7 +9,7 @@ Button/styles/focus = SubResource("StyleBoxEmpty_1t7mm")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"]
[sub_resource type="Image" id="Image_qsij4"]
[sub_resource type="Image" id="Image_xrdhk"]
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"format": "RGBA8",
@@ -19,7 +19,7 @@ data = {
}
[sub_resource type="ImageTexture" id="ImageTexture_gdtpn"]
image = SubResource("Image_qsij4")
image = SubResource("Image_xrdhk")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"]
@@ -1 +0,0 @@
uid://bkptv02am6p88
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uid://rxllqh6yapvt
@@ -1 +0,0 @@
uid://osytjsx5x5lb
+18 -51
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@@ -36,22 +36,13 @@ func download(url: String) -> Download:
func FilesMissing() -> bool:
var executable_name: String = "yt-dlp.exe" if OS.get_name() == "Windows" else "yt-dlp"
if OS.get_name() == "Windows":
if not FileAccess.file_exists("user://%s" % executable_name):
return true
if not FileAccess.file_exists("user://ffmpeg.exe"):
return true
if not FileAccess.file_exists("user://ffprobe.exe"):
return true
elif OS.get_name() == "Linux":
var stuff = OS.execute("bash",PackedStringArray(["-c","ffprobe"]))
print(stuff)
if stuff != 1:
return true
var stuff2 = OS.execute("bash",PackedStringArray(["-c","ffmpeg"]))
print(stuff2)
if stuff2 != 1:
return true
if not FileAccess.file_exists("user://%s" % executable_name):
return true
if not FileAccess.file_exists("user://ffmpeg.exe"):
return true
if not FileAccess.file_exists("user://ffprobe.exe"):
return true
return false
func setup() -> void:
@@ -68,8 +59,9 @@ func setup() -> void:
await (Engine.get_main_loop() as SceneTree).process_frame
_thread.wait_to_finish()
await _setup_ffmpeg()
if OS.get_name() == "Linux":
if OS.get_name() == "Windows":
await _setup_ffmpeg()
else:
OS.execute("chmod", PackedStringArray(["+x", OS.get_user_data_dir() + "/yt-dlp"]))
_is_setup = true
@@ -78,33 +70,12 @@ func setup() -> void:
func _setup_ffmpeg() -> void:
if not FileAccess.file_exists("user://ffmpeg.exe"):
if OS.get_name() == "Windows":
_downloader.download(ffmpeg_sources["ffmpeg"], "user://ffmpeg.exe")
await _downloader.download_completed
print(OS.get_distribution_name())
elif OS.get_distribution_name() in ["Ubuntu","Linux Mint","Debian"]:
var stuff = OS.execute("bash",PackedStringArray(["-c","ffmpeg"]))
print(stuff)
if stuff !=1:
push_error("FFMPEG NOT INSTALLED")
print(OS.get_distribution_name())
else:
print(OS.get_distribution_name())
_downloader.download(ffmpeg_sources["ffmpeg"], "user://ffmpeg.exe")
await _downloader.download_completed
if not FileAccess.file_exists("user://ffprobe.exe"):
if OS.get_name() == "Windows":
_downloader.download(ffmpeg_sources["ffprobe"], "user://ffprobe.exe")
print(OS.get_distribution_name())
await _downloader.download_completed
elif OS.get_name() == "Linux":
var stuff = OS.execute("bash",PackedStringArray(["-c","ffprobe"]))
print(stuff)
if stuff != 1:
push_error("FFPROBE NOT INSTALLED")
print(OS.get_distribution_name())
else:
print(OS.get_distribution_name())
_downloader.download(ffmpeg_sources["ffprobe"], "user://ffprobe.exe")
await _downloader.download_completed
func _update_yt_dlp(filename: String) -> void:
@@ -138,7 +109,7 @@ class Download extends RefCounted:
var _renameAudioToDiffName:bool = false
var _video_format: Video = Video.WEBM
var _audio_format: Audio = Audio.MP3
var _download_playlist:bool
func _init(url: String):
_url = url
@@ -212,17 +183,13 @@ class Download extends RefCounted:
"destination": _destination
})
options_and_arguments.append_array(["--embed-metadata","--embed-thumbnail",str("-o" + "%(title)s.%(ext)s")])
options_and_arguments.append_array(["--yes-playlist","--embed-metadata","--embed-thumbnail",str("-o" + "%(title)s.%(ext)s")])
options_and_arguments.append_array(["--no-continue", "-P", file_path, _url])
if _download_playlist:
options_and_arguments.append("--yes-playlist")
else:
options_and_arguments.append("--no-playlist")
print(options_and_arguments)
var output: Array = []
OS.execute(executable, PackedStringArray(options_and_arguments), output)
print(options_and_arguments)
self._thread_finished.call_deferred()
-1
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@@ -1 +0,0 @@
uid://c0dklnw4cfoe3
-21
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@@ -1,21 +0,0 @@
MIT License
Copyright (c) 2023 B0TLANNER Games
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-139
View File
@@ -1,139 +0,0 @@
# Godot GIF
<br>
<p align="center">
<img src="./docs-images/logo.gif" alt="Logo" width="128" height="128" />
</p>
<p align="center">
<a href="https://github.com/BOTLANNER/godot-gif/actions/workflows/build_releases.yml"><img alt="GitHub Build" src="https://github.com/BOTLANNER/godot-gif/actions/workflows/build_releases.yml/badge.svg" height="20"/></a>
<a href="https://github.com/BOTLANNER/godot-gif/blob/develop/LICENSE.txt"><img alt="MIT License" src="https://img.shields.io/github/license/BOTLANNER/godot-gif" height="20"/></a>
</p>
## Description
GDExtension for Godot 4+ to load GIF files as [AnimatedTexture](https://docs.godotengine.org/en/stable/classes/class_animatedtexture.html) and/or [SpriteFrames](https://docs.godotengine.org/en/stable/classes/class_spriteframes.html).
NOTE: ~~**AnimatedTexture**~~ has been marked as deprecated according to development docs and could be removed in a future version of Godot.
## Usage
### Editor
Gif files can be imported at edit time as one of the supported types via Import options.
<details open>
<summary>Editor Imports Options</summary>
![Editor Imports Options](./docs-images/EditorImportSettings.gif)
</details>
See the [Editor Imports](./demo/editor_imports_example.tscn) example scene.
<details open>
<summary>Editor Imports Example</summary>
![Editor Imports](./docs-images/EditorImports.gif)
</details>
<hr/>
### Runtime
Gif files can be loaded at runtime as one of the supported types via the `GifManager` singleton.
`GifManager` exposes the following methods for loading gifs either from file or from bytes directly:
![GifManager Methods](./docs-images/methods.png)
e.g. to load from file
```py
get_node("AnimFromRuntimeFile").texture = GifManager.animated_texture_from_file("res://examples/file/optic.gif")
get_node("AnimatedSprite2RuntimeFile").sprite_frames = GifManager.sprite_frames_from_file("res://examples/file/optic.gif")
```
See the [Runtime Imports](./demo/main.tscn) example scene.
<details open>
<summary>Runtime Imports Example</summary>
![Runtime Imports](./docs-images/RuntimeImports.gif)
</details>
## Installation
Download the `gdextension` artifact from the [latest successful build](https://github.com/BOTLANNER/godot-gif/actions/workflows/build_releases.yml). (It should be right at the bottom of the **Summary**)
![image](https://github.com/BOTLANNER/godot-gif/assets/16349308/f28867c6-f669-45f2-9309-dbb17cec2031)
Extract the contents to your Godot project directory.
You should have an `addons` directory at the root with the following structure:
```bash
└───addons
└───godotgif
│ godotgif.gdextension
│ LICENSE.txt
│ README.md
└───bin
│ godotgif.windows.template_debug.x86_32.dll
│ godotgif.windows.template_debug.x86_64.dll
│ godotgif.windows.template_release.x86_32.dll
│ godotgif.windows.template_release.x86_64.dll
│ libgodotgif.android.template_debug.arm64.so
│ libgodotgif.android.template_release.arm64.so
│ libgodotgif.linux.template_debug.x86_32.so
│ libgodotgif.linux.template_debug.x86_64.so
│ libgodotgif.linux.template_release.x86_32.so
│ libgodotgif.linux.template_release.x86_64.so
├───godotgif.macos.template_debug.framework
│ libgodotgif.macos.template_debug
└───godotgif.macos.template_release.framework
libgodotgif.macos.template_release
```
Open your project. Any exisitng gifs should auto-import. New gifs in the project directory will automatically import as `SpriteFrames`. To convert them into `AnimatedTexture`, update the [import settings](#editor).
The `GifManager` class should also now be available for access within GDScript.
## Contributing
### Setup
Ensure **SCons** is setup. Refer to [Introduction to the buildsystem](https://docs.godotengine.org/en/stable/contributing/development/compiling/introduction_to_the_buildsystem.html)
* If using a different version of Godot, be sure to dump the bindings e.g.
```sh
godot --dump-extension-api extension_api.json
```
* Compile with
```sh
scons platform=<platform> custom_api_file=extension_api.json
```
### Debugging
This repository is configured for use with [VSCode](https://code.visualstudio.com/)
[Launch configurations](./.vscode/launch.json) have been setup for both debugging in editor and in runtime provided certain **VSCode** extensions are present and environment variables are defined.
The following environment variables are required:
1. `GODOT_PATH` - The directory in which Godot is installed
1. `GODOT_EXECUTABLE` - The executable name of the Godot installation
### More Details
Refer to [GDExtension C++ example](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_cpp_example.html)
## License
Unless otherwise specified, the extension is released under the
[MIT license](LICENSE.txt).
See the full list of third-party libraries with their licenses used by this
extension at [src/thirdparty/README.md](src/thirdparty/README.md).
This implementation heavily borrowed inspiration from the [gif module](https://github.com/goostengine/goost/tree/gd3/modules/gif) for [Goost](https://github.com/goostengine/goost) that is currently only based on Godot 3
-23
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@@ -1,23 +0,0 @@
[configuration]
entry_symbol = "godot_gif_library_init"
compatibility_minimum = "4.1"
[libraries]
macos.debug = "bin/godotgif.macos.template_debug.framework/libgodotgif.macos.template_debug"
macos.release = "bin/godotgif.macos.template_release.framework/libgodotgif.macos.template_release"
windows.debug.x86_32 = "bin/godotgif.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "bin/godotgif.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "bin/godotgif.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "bin/godotgif.windows.template_release.x86_64.dll"
linux.debug.x86_64 = "bin/libgodotgif.linux.template_debug.x86_64.so"
linux.release.x86_64 = "bin/libgodotgif.linux.template_release.x86_64.so"
linux.debug.arm64 = "bin/libgodotgif.linux.template_debug.arm64.so"
linux.release.arm64 = "bin/libgodotgif.linux.template_release.arm64.so"
linux.debug.rv64 = "bin/libgodotgif.linux.template_debug.rv64.so"
linux.release.rv64 = "bin/libgodotgif.linux.template_release.rv64.so"
android.debug.x86_64 = "bin/libgodotgif.android.template_debug.x86_64.so"
android.release.x86_64 = "bin/libgodotgif.android.template_release.x86_64.so"
android.debug.arm64 = "bin/libgodotgif.android.template_debug.arm64.so"
android.release.arm64 = "bin/libgodotgif.android.template_release.arm64.so"
-1
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@@ -1 +0,0 @@
uid://b5mou30wr43g
-35
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@@ -1,35 +0,0 @@
extends Control
@onready var birthday_particles: GPUParticles2D = $BirthdayParticles
@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
@onready var birthday_happy: Label = $"../BirthdayHappy"
var awaitingJumpscare:bool
var IsFocused:bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
birthday_happy.hide()
print("user: ",DiscordRPC.get_current_user().get("username"))
var bday:bool
if owner.DiscordUsername == "woostudiosjohn":
if Time.get_datetime_dict_from_system().day == 5:
if Time.get_datetime_dict_from_system().month == 11:
await get_tree().create_timer(0.2).timeout
awaitingJumpscare = true
bday = true
func _notification(what):
if what == get_tree().NOTIFICATION_APPLICATION_FOCUS_IN:
IsFocused = true
if what == get_tree().NOTIFICATION_APPLICATION_FOCUS_OUT:
IsFocused = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if awaitingJumpscare && IsFocused:
birthday_happy.show()
awaitingJumpscare = false
birthday_particles.emitting = true
audio_stream_player.play()
if !awaitingJumpscare:
birthday_happy.modulate.a -= delta/5
-1
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@@ -1 +0,0 @@
uid://n3koklp0funr
-1
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@@ -1 +0,0 @@
uid://dg68hvw773xu6
+1 -1
View File
@@ -4,7 +4,7 @@ extends Control
@onready var file_dialog: FileDialog = $FileDialog
@onready var current_directory: Label = $ScrollContainer/VBoxContainer/CurrentDirectory
@onready var playlist_name: LineEdit = $ScrollContainer/VBoxContainer/PlaylistName
@onready var playlists_holder: VBoxContainer = $"../PlaylistPanelHolder/PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder"
@onready var playlists_holder: VBoxContainer = $"../PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder"
const PLAYLIST_DISPLAY = preload("res://PlaylistDisplay.tscn")
-1
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@@ -1 +0,0 @@
uid://bsnt1irskti8d
-1
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@@ -1 +0,0 @@
uid://dl37gwyodonea
+2 -1
View File
@@ -5,7 +5,8 @@ var HzDec = {0:"32 Hz",
2:"320 Hz",
3:"1000 Hz",
4:"3200 Hz",
5:"10000 Hz"}
5:"3200 Hz",
6:"10000 Hz"}
var gainValueLabels:Array = []
var gainValueSlider:Array = []
-1
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@@ -1 +0,0 @@
uid://kt7n1epi3ng8
+223 -17
View File
@@ -9,11 +9,9 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../SimplaudioExports/Windows/Simplaudio.exe"
patches=PackedStringArray()
export_path="../MusicPlayerExports/MusicPlayer.exe"
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
@@ -70,8 +68,8 @@ dotnet/embed_build_outputs=false
[preset.1]
name="Linux"
platform="Linux"
name="macOS"
platform="macOS"
runnable=true
advanced_options=false
dedicated_server=false
@@ -79,36 +77,244 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../SimplaudioExports/Linux/Simplaudio.x86_64"
patches=PackedStringArray()
export_path="../MusicPlayerMACExports/MusicPlayer.zip"
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
export/distribution_type=1
binary_format/architecture="universal"
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
debug/export_console_wrapper=2
application/icon=""
application/icon_interpolation=4
application/bundle_identifier="com.bucket.simplaudio"
application/signature=""
application/app_category="Music"
application/short_version=""
application/version=""
application/copyright=""
application/copyright_localized={}
application/min_macos_version="10.12"
application/export_angle=0
display/high_res=true
application/additional_plist_content=""
xcode/platform_build="14C18"
xcode/sdk_version="13.1"
xcode/sdk_build="22C55"
xcode/sdk_name="macosx13.1"
xcode/xcode_version="1420"
xcode/xcode_build="14C18"
codesign/codesign=1
codesign/installer_identity=""
codesign/apple_team_id=""
codesign/identity=""
codesign/entitlements/custom_file=""
codesign/entitlements/allow_jit_code_execution=false
codesign/entitlements/allow_unsigned_executable_memory=false
codesign/entitlements/allow_dyld_environment_variables=false
codesign/entitlements/disable_library_validation=false
codesign/entitlements/audio_input=false
codesign/entitlements/camera=false
codesign/entitlements/location=false
codesign/entitlements/address_book=false
codesign/entitlements/calendars=false
codesign/entitlements/photos_library=false
codesign/entitlements/apple_events=false
codesign/entitlements/debugging=false
codesign/entitlements/app_sandbox/enabled=false
codesign/entitlements/app_sandbox/network_server=false
codesign/entitlements/app_sandbox/network_client=false
codesign/entitlements/app_sandbox/device_usb=false
codesign/entitlements/app_sandbox/device_bluetooth=false
codesign/entitlements/app_sandbox/files_downloads=0
codesign/entitlements/app_sandbox/files_pictures=0
codesign/entitlements/app_sandbox/files_music=0
codesign/entitlements/app_sandbox/files_movies=0
codesign/entitlements/app_sandbox/files_user_selected=0
codesign/entitlements/app_sandbox/helper_executables=[]
codesign/custom_options=PackedStringArray()
notarization/notarization=0
privacy/microphone_usage_description=""
privacy/microphone_usage_description_localized={}
privacy/camera_usage_description=""
privacy/camera_usage_description_localized={}
privacy/location_usage_description=""
privacy/location_usage_description_localized={}
privacy/address_book_usage_description=""
privacy/address_book_usage_description_localized={}
privacy/calendar_usage_description=""
privacy/calendar_usage_description_localized={}
privacy/photos_library_usage_description=""
privacy/photos_library_usage_description_localized={}
privacy/desktop_folder_usage_description=""
privacy/desktop_folder_usage_description_localized={}
privacy/documents_folder_usage_description=""
privacy/documents_folder_usage_description_localized={}
privacy/downloads_folder_usage_description=""
privacy/downloads_folder_usage_description_localized={}
privacy/network_volumes_usage_description=""
privacy/network_volumes_usage_description_localized={}
privacy/removable_volumes_usage_description=""
privacy/removable_volumes_usage_description_localized={}
privacy/tracking_enabled=false
privacy/tracking_domains=PackedStringArray()
privacy/collected_data/name/collected=false
privacy/collected_data/name/linked_to_user=false
privacy/collected_data/name/used_for_tracking=false
privacy/collected_data/name/collection_purposes=0
privacy/collected_data/email_address/collected=false
privacy/collected_data/email_address/linked_to_user=false
privacy/collected_data/email_address/used_for_tracking=false
privacy/collected_data/email_address/collection_purposes=0
privacy/collected_data/phone_number/collected=false
privacy/collected_data/phone_number/linked_to_user=false
privacy/collected_data/phone_number/used_for_tracking=false
privacy/collected_data/phone_number/collection_purposes=0
privacy/collected_data/physical_address/collected=false
privacy/collected_data/physical_address/linked_to_user=false
privacy/collected_data/physical_address/used_for_tracking=false
privacy/collected_data/physical_address/collection_purposes=0
privacy/collected_data/other_contact_info/collected=false
privacy/collected_data/other_contact_info/linked_to_user=false
privacy/collected_data/other_contact_info/used_for_tracking=false
privacy/collected_data/other_contact_info/collection_purposes=0
privacy/collected_data/health/collected=false
privacy/collected_data/health/linked_to_user=false
privacy/collected_data/health/used_for_tracking=false
privacy/collected_data/health/collection_purposes=0
privacy/collected_data/fitness/collected=false
privacy/collected_data/fitness/linked_to_user=false
privacy/collected_data/fitness/used_for_tracking=false
privacy/collected_data/fitness/collection_purposes=0
privacy/collected_data/payment_info/collected=false
privacy/collected_data/payment_info/linked_to_user=false
privacy/collected_data/payment_info/used_for_tracking=false
privacy/collected_data/payment_info/collection_purposes=0
privacy/collected_data/credit_info/collected=false
privacy/collected_data/credit_info/linked_to_user=false
privacy/collected_data/credit_info/used_for_tracking=false
privacy/collected_data/credit_info/collection_purposes=0
privacy/collected_data/other_financial_info/collected=false
privacy/collected_data/other_financial_info/linked_to_user=false
privacy/collected_data/other_financial_info/used_for_tracking=false
privacy/collected_data/other_financial_info/collection_purposes=0
privacy/collected_data/precise_location/collected=false
privacy/collected_data/precise_location/linked_to_user=false
privacy/collected_data/precise_location/used_for_tracking=false
privacy/collected_data/precise_location/collection_purposes=0
privacy/collected_data/coarse_location/collected=false
privacy/collected_data/coarse_location/linked_to_user=false
privacy/collected_data/coarse_location/used_for_tracking=false
privacy/collected_data/coarse_location/collection_purposes=0
privacy/collected_data/sensitive_info/collected=false
privacy/collected_data/sensitive_info/linked_to_user=false
privacy/collected_data/sensitive_info/used_for_tracking=false
privacy/collected_data/sensitive_info/collection_purposes=0
privacy/collected_data/contacts/collected=false
privacy/collected_data/contacts/linked_to_user=false
privacy/collected_data/contacts/used_for_tracking=false
privacy/collected_data/contacts/collection_purposes=0
privacy/collected_data/emails_or_text_messages/collected=false
privacy/collected_data/emails_or_text_messages/linked_to_user=false
privacy/collected_data/emails_or_text_messages/used_for_tracking=false
privacy/collected_data/emails_or_text_messages/collection_purposes=0
privacy/collected_data/photos_or_videos/collected=false
privacy/collected_data/photos_or_videos/linked_to_user=false
privacy/collected_data/photos_or_videos/used_for_tracking=false
privacy/collected_data/photos_or_videos/collection_purposes=0
privacy/collected_data/audio_data/collected=false
privacy/collected_data/audio_data/linked_to_user=false
privacy/collected_data/audio_data/used_for_tracking=false
privacy/collected_data/audio_data/collection_purposes=0
privacy/collected_data/gameplay_content/collected=false
privacy/collected_data/gameplay_content/linked_to_user=false
privacy/collected_data/gameplay_content/used_for_tracking=false
privacy/collected_data/gameplay_content/collection_purposes=0
privacy/collected_data/customer_support/collected=false
privacy/collected_data/customer_support/linked_to_user=false
privacy/collected_data/customer_support/used_for_tracking=false
privacy/collected_data/customer_support/collection_purposes=0
privacy/collected_data/other_user_content/collected=false
privacy/collected_data/other_user_content/linked_to_user=false
privacy/collected_data/other_user_content/used_for_tracking=false
privacy/collected_data/other_user_content/collection_purposes=0
privacy/collected_data/browsing_history/collected=false
privacy/collected_data/browsing_history/linked_to_user=false
privacy/collected_data/browsing_history/used_for_tracking=false
privacy/collected_data/browsing_history/collection_purposes=0
privacy/collected_data/search_hhistory/collected=false
privacy/collected_data/search_hhistory/linked_to_user=false
privacy/collected_data/search_hhistory/used_for_tracking=false
privacy/collected_data/search_hhistory/collection_purposes=0
privacy/collected_data/user_id/collected=false
privacy/collected_data/user_id/linked_to_user=false
privacy/collected_data/user_id/used_for_tracking=false
privacy/collected_data/user_id/collection_purposes=0
privacy/collected_data/device_id/collected=false
privacy/collected_data/device_id/linked_to_user=false
privacy/collected_data/device_id/used_for_tracking=false
privacy/collected_data/device_id/collection_purposes=0
privacy/collected_data/purchase_history/collected=false
privacy/collected_data/purchase_history/linked_to_user=false
privacy/collected_data/purchase_history/used_for_tracking=false
privacy/collected_data/purchase_history/collection_purposes=0
privacy/collected_data/product_interaction/collected=false
privacy/collected_data/product_interaction/linked_to_user=false
privacy/collected_data/product_interaction/used_for_tracking=false
privacy/collected_data/product_interaction/collection_purposes=0
privacy/collected_data/advertising_data/collected=false
privacy/collected_data/advertising_data/linked_to_user=false
privacy/collected_data/advertising_data/used_for_tracking=false
privacy/collected_data/advertising_data/collection_purposes=0
privacy/collected_data/other_usage_data/collected=false
privacy/collected_data/other_usage_data/linked_to_user=false
privacy/collected_data/other_usage_data/used_for_tracking=false
privacy/collected_data/other_usage_data/collection_purposes=0
privacy/collected_data/crash_data/collected=false
privacy/collected_data/crash_data/linked_to_user=false
privacy/collected_data/crash_data/used_for_tracking=false
privacy/collected_data/crash_data/collection_purposes=0
privacy/collected_data/performance_data/collected=false
privacy/collected_data/performance_data/linked_to_user=false
privacy/collected_data/performance_data/used_for_tracking=false
privacy/collected_data/performance_data/collection_purposes=0
privacy/collected_data/other_diagnostic_data/collected=false
privacy/collected_data/other_diagnostic_data/linked_to_user=false
privacy/collected_data/other_diagnostic_data/used_for_tracking=false
privacy/collected_data/other_diagnostic_data/collection_purposes=0
privacy/collected_data/environment_scanning/collected=false
privacy/collected_data/environment_scanning/linked_to_user=false
privacy/collected_data/environment_scanning/used_for_tracking=false
privacy/collected_data/environment_scanning/collection_purposes=0
privacy/collected_data/hands/collected=false
privacy/collected_data/hands/linked_to_user=false
privacy/collected_data/hands/used_for_tracking=false
privacy/collected_data/hands/collection_purposes=0
privacy/collected_data/head/collected=false
privacy/collected_data/head/linked_to_user=false
privacy/collected_data/head/used_for_tracking=false
privacy/collected_data/head/collection_purposes=0
privacy/collected_data/other_data_types/collected=false
privacy/collected_data/other_data_types/linked_to_user=false
privacy/collected_data/other_data_types/used_for_tracking=false
privacy/collected_data/other_data_types/collection_purposes=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/include_debug_symbols=false
dotnet/embed_build_outputs=false
-15
View File
@@ -1,15 +0,0 @@
extends Button
@export var Open:String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _pressed() -> void:
OS.shell_open(Open)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
-1
View File
@@ -1 +0,0 @@
uid://bn0iqqmor3b2b
-29
View File
@@ -1,29 +0,0 @@
extends Control
@onready var continue_anyways: Button = $VBoxContainer/HBoxContainer/ContinueAnyways
@onready var contact: Button = $VBoxContainer/HBoxContainer/Contact
@onready var failed_audio_cue: AudioStreamPlayer = $FailedAudioCue
@onready var confirmation_dialog: ConfirmationDialog = $ConfirmationDialog
func Show():
failed_audio_cue.play()
show()
continue_anyways.pressed.connect(confirmation_dialog.show)
confirmation_dialog.confirmed.connect(Confiremed)
contact.pressed.connect(Contact)
func Confiremed():
owner.LoadingSaveFailed = false
hide()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
hide()
func Contact():
print("Contact pressed")
OS.shell_open("https://notdraimdev.github.io/SimplSite/Contact.html")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
-1
View File
@@ -1 +0,0 @@
uid://cbdcs7oie12g5
+80 -214
View File
@@ -18,22 +18,20 @@ extends Control
@onready var yt_link: LineEdit = $"YoutubeMenuHolder/Youtube menu/YTLink"
@onready var yt_download: Button = $"YoutubeMenuHolder/Youtube menu/YTDownload"
@onready var loading_img: Sprite2D = $"YoutubeMenuHolder/Youtube menu/LoadingIMG"
@onready var songs_menu: Button = $SongsMenu
@onready var songs_menu: MenuButton = $SongsMenu
@onready var version: Label = $Version
@onready var paused_indicator: TextureRect = $PausedIndicator
@onready var settings_menu_child: Settings = $SettingsHolder/SettingsPopup/SettingsMenuChild
@onready var settings_popup: Popup = $SettingsPopup
@onready var settings_menu_child: Settings = $SettingsPopup/SettingsMenuChild
@onready var artist_name: Label = $ArtistName
@onready var user_bg: TextureRect = $UserBG
@onready var playlists_holder: VBoxContainer = $PlaylistPanelHolder/PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder
@onready var play_all: Button = $PlaylistPanelHolder/PlaylistsPanel/PlaylistsContainer/VBoxContainer/HBoxContainer/PlayAll
@onready var playlists_panel: Control = $PlaylistsPanel
@onready var playlists_holder: VBoxContainer = $PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder
@onready var play_all: Button = $PlaylistsPanel/PlaylistsContainer/VBoxContainer/HBoxContainer/PlayAll
@onready var album_name: Label = $Album
@onready var playlist_or_song: ConfirmationDialog = $PlaylistOrSong
@onready var search_results: SearchResults = $SearchResults
@onready var delete_confirm: ConfirmationDialog = $deleteConfirm
@onready var search_bar: LineEdit = $SearchBar
@onready var playing_now: Window = $PlayingNow
var DiscordUsername:String
const PLAYLIST_DISPLAY = preload("res://PlaylistDisplay.tscn")
const PAUSE = preload("res://Pause.png")
@@ -63,26 +61,12 @@ var PlaylistsLocation:Dictionary
var BackroundSetup:bool
var CurrentPlaylist:String
var PlayAllLists:bool
var UsingPlayingNow:bool
@export var LoopPressed:Texture2D
@export var LoopNotPressed:Texture2D
signal ContinueDelete
var deleteSong:bool
signal SongChanged
var currentSongName:String
var currentArtistName:String
var currentAlbumName:String
var LoadingSaveFailed:bool = true
@onready var loading_failed_screen: Control = $LoadingFailedScreen
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
playing_now.visible = false
get_tree().root.min_size = Vector2(850,492)
current_progress.drag_ended.connect(SongDragStopped)
current_progress.drag_started.connect(SongDragStarted)
loop.pressed.connect(LoopSong)
@@ -92,17 +76,15 @@ func _ready() -> void:
volume_slider.value_changed.connect(SetVolume)
skip.pressed.connect(Skip)
go_back.pressed.connect(GoBack)
search_results.index_pressed.connect(SetSong)
search_results.song_deleted.connect(deletesong)
songs_menu.get_popup().index_pressed.connect(SetSong)
var Strin:String
for Arg in OS.get_cmdline_args():
if Arg.to_lower().ends_with(".mp3") or Arg.to_lower().ends_with(".wav"):
OS.alert("opening files like this\nis no longer supported")
var data:Dictionary
var save = loadUserdata()
if save != {}:
data = save
loadPlaylists()
if loadUserdata() != null:
data = loadUserdata()
if Strin.is_empty():
if !Playlists.is_empty():
PlaylistSelected(Playlists.keys()[0],PlaylistsLocation[Playlists.keys()[0]])
@@ -138,13 +120,6 @@ func _ready() -> void:
if data.has("DiscordRichPresenceEnabled"):
settings_menu_child.discord_rich_presence_button.set_pressed_no_signal(data["DiscordRichPresenceEnabled"])
DiscordRichPresenceEnabled = data["DiscordRichPresenceEnabled"]
if data["DiscordRichPresenceEnabled"]:
setUpDiscord()
if data.has("DiscordUsername"):
if data["DiscordUsername"]:
if DiscordRichPresenceEnabled:
DiscordUsername = data["DiscordUsername"]
print("stiff ",data)
if data.has("ReverbEnabled") :
settings_menu_child.reverb_check.button_pressed = data["ReverbEnabled"]
if data.has("ReverbRoomSize") :
@@ -168,8 +143,6 @@ func _ready() -> void:
PlayAllLists = data["PlayAllLists"]
if PlayAllLists:
play_all.button_pressed = true
if data.has("UsingPlayingNow"):
UsingPlayingNow = data["UsingPlayingNow"]
else:
if data != null:
print(data["Volume"])
@@ -192,34 +165,9 @@ func _ready() -> void:
DirectorySelected(Strin)
PlaySongs()
#PlaySongs()
for child in get_children(true):
if child is Control:
child.focus_mode = child is LineEdit
if LoadingSaveFailed:
var file2 = FileAccess.open("user://playlists.dat", FileAccess.READ)
if (file2.get_error() != ERR_FILE_NOT_FOUND) or (file2.get_error() != ERR_FILE_BAD_PATH):
loading_failed_screen.Show()
ERR_PRINTER_ON_FIRE
func setUpDiscord():
DiscordRPC.app_id = 1276916292170809426
DiscordRPC.refresh()
print("stiff chicks ",DiscordRPC.get_current_user())
SplashStrings = ["the party just started!"]
var LText = SplashStrings.pick_random()
print(LText)
DiscordRPC.large_image_text = LText
if DiscordUsername == "vrenthusiest":
if randi_range(1,4) == 1:
DiscordRPC.large_image = "nullbody"
DiscordRPC.large_image_text = "I am racist against nullbodys - Vr"
else:
DiscordRPC.large_image = "logo"
else:
DiscordRPC.large_image = "logo"
DiscordUsername = DiscordRPC.get_current_user().get("username")
DiscordRPC.refresh()
DiscordRPC.refresh()
# this is boolean if everything worked
print("Discord working: " + str(DiscordRPC.get_is_discord_working()))
# Set the first custom text row of the activity here
@@ -229,7 +177,12 @@ func setUpDiscord():
# Set the second custom text row of the activity here
DiscordRPC.state = ""
# Image key for small image from "Art Assets" from the Discord Developer website
DiscordRPC.large_image = "logo"
# Tooltip text for the large image
SplashStrings = ["the party just started!"]
var LText = SplashStrings.pick_random()
print(LText)
DiscordRPC.large_image_text = LText
# Image key for large image from "Art Assets" from the Discord Developer website
DiscordRPC.small_image = ""
# Tooltip text for the small image
@@ -238,43 +191,12 @@ func setUpDiscord():
# Always refresh after changing the values!
DiscordRPC.refresh()
func deletesong(idx:int):
var currentDir:String= CurrentDir
currentDir += "/" + textSongs[idx]
delete_confirm.show()
delete_confirm.dialog_text = "are you sure you want to delete \n" + textSongs[idx] +"?"
delete_confirm.confirmed.connect(deleteConfirmed)
delete_confirm.canceled.connect(deleteCancelled)
await ContinueDelete
delete_confirm.canceled.disconnect(deleteCancelled)
delete_confirm.confirmed.disconnect(deleteConfirmed)
if deleteSong:
print("deleted + " + currentDir)
deleteSong = false
var dir = DirAccess.remove_absolute(currentDir)
print("error code " +str(dir) + " (zero is good)")
if dir == 0:
textSongs.remove_at(idx)
if search_bar.visible:
search_bar.updateResults()
else:
songs_menu._pressed()
Playlists[CurrentPlaylist].erase(textSongs[idx])
func deleteCancelled():
deleteSong = false
ContinueDelete.emit()
func deleteConfirmed():
deleteSong = true
ContinueDelete.emit()
func SongDragStopped(Changed:bool):
if Changed:
music_player.play(current_progress.value * CurrentSongLenth / current_progress.max_value)
if Paused:
pausePlay()
UpdateProgressSlider = true
DiscordRPC.start_timestamp = int(Time.get_unix_time_from_system() - (current_progress.value * CurrentSongLenth / current_progress.max_value))
DiscordRPC.refresh()
@@ -299,8 +221,7 @@ func SetSong(IDX:int):
CurrentIDX = IDX -1
PlaySongs()
music_player.stop()
if !LoadingSaveFailed:
SaveEverything()
SaveEverything()
print("SetSong")
func pausePlay():
@@ -328,15 +249,16 @@ func SetVolume(Volume:float):
var volume = (-50 + (Volume/2))
if Volume >= 2:
AudioServer.set_bus_volume_db(1,volume)
AudioServer.set_bus_volume_db(0,volume)
else:
AudioServer.set_bus_volume_db(1,-1000)
AudioServer.set_bus_volume_db(0,-1000)
print("Chnaged Volume")
SaveEverything()
volume_slider.value = Volume
func SelectPlaylistDir():
file_dialog.show()
if !LoadingSaveFailed:
SaveEverything()
SaveEverything()
print("Select Playtlist dir")
func DirectorySelected(dir:String):
@@ -349,15 +271,17 @@ func PlaySongs():
if music_player.playing:
Paused = true
DiscordRPC.state = "Paused"
music_player.stream_paused = true
play_list.icon = PLAY
DiscordRPC.state = "Paused"
print(DiscordRPC.get_current_user())
else:
DiscordRPC.start_timestamp = int(Time.get_unix_time_from_system() - (current_progress.value * CurrentSongLenth / current_progress.max_value))
print(DiscordRPC.get_current_user())
DiscordRPC.state = "Listening To Music"
if DiscordRPC.get_current_user().get("username") == "_bucketofchicken":
DiscordRPC.state = "i made the music player btw"
else:
DiscordRPC.state = "Listening To Music"
Paused = false
music_player.stream_paused = false
play_list.icon = PAUSE
@@ -366,7 +290,7 @@ func PlaySongs():
if LoopingSong:
music_player.play()
elif textSongs.size() != 0:
var index:int
var index
if OpenedSong.is_empty():
if PlayAllLists:
if CurrentIDX >= (textSongs.size()):
@@ -385,7 +309,6 @@ func PlaySongs():
GetSongs(PlaylistsLocation[CurrentPlaylist])
var CurrentSongDir:String = PlaylistsLocation[CurrentPlaylist] + "/" + textSongs[index]
DiscordRPC.details = textSongs[index].replace(".mp3","")
currentSongName = textSongs[index].replace(".mp3","")
print(CurrentSongDir)
var sonnname:String = textSongs[index]
sonnname = sonnname.replace(".mp3", "")
@@ -402,21 +325,17 @@ func PlaySongs():
if MusicMetadataAutoload.get_mp3_metadata(song).title != "":
song_name.text = MusicMetadataAutoload.get_mp3_metadata(song).title
if MusicMetadataAutoload.get_mp3_metadata(song).artist != "":
currentArtistName = MusicMetadataAutoload.get_mp3_metadata(song).artist
else: currentArtistName = ""
artist_name.text = currentArtistName
artist_name.text = MusicMetadataAutoload.get_mp3_metadata(song).artist
else: artist_name.text = ""
if MusicMetadataAutoload.get_mp3_metadata(song).album != "":
currentAlbumName = MusicMetadataAutoload.get_mp3_metadata(song).album
else: currentAlbumName = ""
album_name.text = currentAlbumName
album_name.text = MusicMetadataAutoload.get_mp3_metadata(song).album
else: album_name.text = ""
if song != null:
CurrentSongLenth = song.get_length()
music_player.stream = song
music_player.play()
if !LoadingSaveFailed:
SaveEverything()
SaveEverything()
print("set stream")
SongChanged.emit()
func GetSongs(dir:String):
@@ -439,11 +358,11 @@ func GetSongs(dir:String):
wav_disclaimer.show()
SeenWAVDisclaimer = true
#print(songs)
search_results.clear()
songs_menu.get_popup().clear(true)
textSongs = songs
for song in textSongs:
var nam = song
search_results.add_item(nam)
var nam = song.replace(".mp3", "")
songs_menu.get_popup().add_item(nam)
func Randomize():
if textSongs.size() != 0:
@@ -462,10 +381,10 @@ func Randomize():
Randomized = true
search_results.clear()
songs_menu.get_popup().clear(true)
for song in textSongs:
var nam = song
search_results.add_item(nam)
var nam = song.replace(".mp3", "")
songs_menu.get_popup().add_item(nam)
#print(textSongs)
func PlaylistSelected(Playlist:String,PlaylistLocation:String):
@@ -485,7 +404,6 @@ func PlaylistSelected(Playlist:String,PlaylistLocation:String):
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
playing_now.visible = UsingPlayingNow
currentSaveTime -= _delta
if !BackroundSetup:
if CurrentCustomBackroundImageDirectory != null and CurrentCustomBackroundImageDirectory != "":
@@ -493,32 +411,43 @@ func _process(_delta: float) -> void:
BackroundSetup = true
if currentSaveTime < 0:
currentSaveTime = SaveInterval
if DiscordRichPresenceEnabled:
DiscordUsername = DiscordRPC.get_current_user().get("username")
if !LoadingSaveFailed:
SaveEverything()
SaveEverything()
print("yoo")
@warning_ignore("integer_division")
if DiscordRichPresenceEnabled:
if DiscordRPC.large_image != "nullbody":
UpdateSplashes()
if DiscordRPC.get_is_discord_working():
print(DiscordRPC.get_current_user()["username"])
print(TimeSpentListening)
var LText = SplashStrings.pick_random()
if DiscordRPC.large_image != "nullbody":
DiscordRPC.large_image_text = LText
if DiscordRPC.get_is_discord_working():
DiscordRPC.refresh()
SplashStrings = ["Total listening time: %s!" % str(str(int(TimeSpentListening/60)/60 )
+ "h : " + str((int(TimeSpentListening) / 60) % 60) + "m : " +
str(int(TimeSpentListening) % 60) + "s"),
"Version: %s" % version.text,"🤷‍♂️","This Changes every ~11 seconds",
"hello everybody my name is %s" % DiscordRPC.get_current_user()["username"],
"wash your dishes, i know you got some","Running on %s" % OS.get_distribution_name(),
"%s is cooking" % DiscordRPC.get_current_user()["username"], "debugging" if OS.has_feature("editor") else "Release build",
"this user chose to show you all this info","Playing a Banger",
":steamhappy:","This is a sign that crocodiles live in water",
"Space? SPACE?! SPAAAAAAAAAAAAACE!!!",
"i love gd colonge",
"listening with reverb" if settings_menu_child.reverb_check.button_pressed else
"not listening with reverb","the cake is edible",
"what a great song!","this message is useless",
"stop reading these","why are you reading these",
"hello from mars", "hello to mars","there is a fly in my room",
"yippee!","What, are they allergic to bathtubs or something"]
print(DiscordRPC.get_current_user()["username"])
print(TimeSpentListening)
var LText = SplashStrings.pick_random()
DiscordRPC.large_image_text = LText
DiscordRPC.refresh()
# "59:59 remaining" timestamp for the activity
if music_player.playing:
TimeSpentListening += _delta
if DiscordRPC.get_current_user().get("username") == "_bucketofchicken":
DiscordRPC.state = "i made the music player btw"
else:
DiscordRPC.state = "Listening To Music"
CurrentPausedIndicatorShaderIntensity = lerp(CurrentPausedIndicatorShaderIntensity,0.0,0.1)
DiscordRPC.state = "Listening To Music"
else:
DiscordRPC.start_timestamp = int(0)
DiscordRPC.state = "Paused"
if DiscordRPC.get_is_discord_working():
DiscordRPC.refresh()
DiscordRPC.refresh()
CurrentPausedIndicatorShaderIntensity = lerp(CurrentPausedIndicatorShaderIntensity,1.0,0.1)
if DiscordRichPresenceEnabled:
DiscordRPC.run_callbacks()
@@ -557,31 +486,7 @@ func _process(_delta: float) -> void:
DiscordRPC.refresh()
func UpdateSplashes():
if DiscordRPC.get_is_discord_working():
SplashStrings = ["Total listening time: %s!" % str(str(int(TimeSpentListening/60)/60 )
+ "h : " + str((int(TimeSpentListening) / 60) % 60) + "m : " +
str(int(TimeSpentListening) % 60) + "s"),
"Version: %s" % version.text,"🤷‍♂️","This Changes every ~11 seconds",
"hello everybody my name is %s" % DiscordRPC.get_current_user()["username"],
"wash your dishes, i know you got some","Running on %s" % OS.get_distribution_name(),
"%s is cooking" % DiscordRPC.get_current_user()["username"], "debugging" if OS.has_feature("editor") else "Release build",
"this user chose to show you all this info","Playing a Banger",
":steamhappy:","This is a sign that crocodiles live in water",
"Space? SPACE?! SPAAAAAAAAAAAAACE!!!",
"i love gd colonge",
"listening with reverb" if settings_menu_child.reverb_check.button_pressed else
"not listening with reverb","the cake is edible",
"what a great song!","this message is useless",
"stop reading these","why are you reading these",
"hello from mars", "hello to mars","there is a fly in my room",
"yippee!","What, are they allergic to bathtubs or something",
"Did you know, a 737 can land with up to 33knots of wind!",
"Welcome to todays JahresSchau",
"ram is very useful","your cpu is tasty","main course: Nvidia GPU",
"SCHOTTLAND FUER IMMER","i eat airborne vehicles","linus trovalds",
"","\(〇_o)/","Nuh Uh!","Yuh Huh","Breaching.",
"I get a narcissistic injury when the wall ignores me","totally not using %s" % version.text]
func SaveEverything():
@@ -604,71 +509,43 @@ func SaveEverything():
"CompressionRatio" : settings_menu_child.ratio_slider.value ,
"CompressionGain" : settings_menu_child.gain_slider.value,
"CurrentCustomBackroundImageDirectory" : CurrentCustomBackroundImageDirectory,
"PlayAllLists" : PlayAllLists,
"DiscordUsername" : DiscordRPC.get_current_user().get("username"),
"UsingPlayingNow" : UsingPlayingNow
"PlayAllLists" : PlayAllLists
}
print("saving")
saveUserdata(Data)
savePlaylists()
var saveRetrys:int =0
func savePlaylists():
var json = JSON.new()
var file = FileAccess.open("user://playlists.dat", FileAccess.WRITE)
var file2 = FileAccess.open("user://playlistsLocation.dat", FileAccess.WRITE)
@warning_ignore("static_called_on_instance")
if !(Playlists == null) or !(Playlists == {}):
if !Playlists == null or !Playlists == {}:
file.store_string(str(json.stringify(Playlists)))
if !(PlaylistsLocation == null) or !(PlaylistsLocation == {}):
if !PlaylistsLocation == null or !PlaylistsLocation == {}:
file2.store_string(str(json.stringify(PlaylistsLocation)))
if loadUserdata() == {}:
if saveRetrys < 3:
savePlaylists()
else:
printerr("saving failed")
func saveUserdata(content):
var json = JSON.new()
var file = FileAccess.open("user://data.dat", FileAccess.WRITE)
@warning_ignore("static_called_on_instance")
file.store_string(json.stringify(content))
file.close()
file.store_string(Marshalls.utf8_to_base64(json.stringify(content)))
var saveLoadTries:int
func loadUserdata() -> Dictionary:
func loadUserdata():
var json = JSON.new()
var file = FileAccess.open("user://data.dat", FileAccess.READ)
var filetext = file.get_as_text() if file != null else null
if file != null:
var content:Dictionary = {}
var content
if json.parse_string(file.get_as_text()) != null:
content = json.parse_string(filetext)
else:
@warning_ignore("static_called_on_instance")
content = json.parse_string(Marshalls.base64_to_utf8(file.get_as_text()))
file.close()
if content != null:
LoadingSaveFailed = false
return content
else:
LoadingSaveFailed = true
return {}
return content
else:
file.close()
printerr("loading save failed")
if saveLoadTries < 3:
print("retrying")
saveLoadTries +=1
return loadUserdata()
LoadingSaveFailed = true
return {}
return null
var playlistLoadTries:int
func loadPlaylists():
var json = JSON.new()
var file = FileAccess.open("user://playlistsLocation.dat", FileAccess.READ)
@@ -678,19 +555,8 @@ func loadPlaylists():
print(filetext)
#print("shit " + json.parse_string(filetext))
if file.get_as_text() != "" and file2.get_as_text() != "":
var PlaylistsLocationTemp
var PlaylistsTemp
PlaylistsLocationTemp = json.parse_string(file.get_as_text())
PlaylistsTemp = json.parse_string(file2.get_as_text())
if (PlaylistsTemp == null) or (PlaylistsLocationTemp == null):
printerr("Loading playlists failed")
LoadingSaveFailed = true
else:
LoadingSaveFailed = false
Playlists = PlaylistsTemp
PlaylistsLocation = PlaylistsLocationTemp
PlaylistsLocation = json.parse_string(file.get_as_text())
Playlists = {} if json.parse_string(file2.get_as_text()) == null else json.parse_string(file2.get_as_text())
print(PlaylistsLocation)
print(Playlists.keys())
print("Playlists")
file.close()
file2.close()
-1
View File
@@ -1 +0,0 @@
uid://cvqefw0g6ala7
-4
View File
@@ -1,4 +0,0 @@
extends Button
func _pressed() -> void:
OS.shell_open("https://notdraimdev.github.io/SimplSite/notes.html")
-1
View File
@@ -1 +0,0 @@
uid://bh3btjt2hkbs
-21
View File
@@ -1,21 +0,0 @@
extends Control
@export var ParentScene:MainScene
@onready var desctibtor: Label = $Desctibtor
@onready var ParentWindow:Window = $".."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
ParentScene.SongChanged.connect(SongChanged)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
ParentWindow.size = size
func SongChanged():
print("SongChanged: ", ParentScene.currentSongName)
desctibtor.text = 'Now Playing: "' + ParentScene.currentSongName + '"'
if ParentScene.currentArtistName:
desctibtor.text += " uploaded by " + ParentScene.currentArtistName
#ParentWindow.size = size * 2
-1
View File
@@ -1 +0,0 @@
uid://q2gdlr10ncnb
-11
View File
@@ -1,11 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://n7cnapaftfse"]
[ext_resource type="Script" path="res://playing_now_window.gd" id="1_f0rac"]
[node name="PlayingNowWindow" type="AspectRatioContainer"]
offset_right = 160.0
offset_bottom = 23.0
script = ExtResource("1_f0rac")
[node name="Desctibtor" type="Label" parent="."]
layout_mode = 2
+1 -1
View File
@@ -6,7 +6,7 @@ extends Control
@onready var options_dropdown: MenuButton = $HSplitContainer/HBoxContainer/OptionsDropdown
@onready var confirmation: ConfirmationDialog = $ConfirmationDialog
@onready var Parent:MainScene = get_tree().root.get_child(3)
@onready var Parent:MainScene = get_tree().root.get_child(2)
@export var Current:bool
var PlaylistLocation:String = ""
-1
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@@ -1 +0,0 @@
uid://cs12qambyvou8
+1 -1
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@@ -1,6 +1,6 @@
extends Control
@onready var create_playlist: Button = $PlaylistsContainer/VBoxContainer/HBoxContainer/CreatePlaylist
@onready var create_playlists_menu: Control = $"../../CreatePlaylistsMenu"
@onready var create_playlists_menu: Control = $"../CreatePlaylistsMenu"
@onready var play_all: Button = $PlaylistsContainer/VBoxContainer/HBoxContainer/PlayAll
-1
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@@ -1 +0,0 @@
uid://bxc2fqwlm5ea5
+4 -5
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@@ -16,7 +16,6 @@ config/features=PackedStringArray("4.3", "Forward Plus")
run/low_processor_mode=true
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://BigLogo.png"
boot_splash/use_filter=false
config/icon="res://Logo2.png"
config/windows_native_icon="res://addons/godot-yt-dlp/src/favicon2.ico"
@@ -24,15 +23,14 @@ config/windows_native_icon="res://addons/godot-yt-dlp/src/favicon2.ico"
YtDlp="*res://addons/godot-yt-dlp/src/yt_dlp.gd"
MusicMetadataAutoload="*res://MusicMeta-f98d7384de3e2e658dcba3f5b06fb5b57ac2c73c/MusicMeta.gd"
DiscordRPCLoader="*res://addons/discord-rpc-gd/nodes/discord_autoload.gd"
[display]
window/size/initial_position_type=3
window/size/extend_to_title=true
window/energy_saving/keep_screen_on=false
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/per_pixel_transparency/allowed=true
[dotnet]
@@ -49,9 +47,10 @@ enabled=PackedStringArray("res://addons/discord-rpc-gd/plugin.cfg", "res://addon
[rendering]
textures/canvas_textures/default_texture_filter=2
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
textures/default_filters/texture_mipmap_bias=2.0
environment/defaults/default_clear_color=Color(0.147672, 0.147672, 0.147672, 1)
anti_aliasing/quality/msaa_2d=2
2d/snap/snap_2d_vertices_to_pixel=true
2d/sdf/scale=0
Binary file not shown.
-19
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@@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bwfw3l3iyv67o"
path="res://.godot/imported/roblox win sound effect.mp3-39d0ba8b033f858214671048098e2f18.mp3str"
[deps]
source_file="res://roblox win sound effect.mp3"
dest_files=["res://.godot/imported/roblox win sound effect.mp3-39d0ba8b033f858214671048098e2f18.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
BIN
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Width:  |  Height:  |  Size: 8.0 KiB

After

Width:  |  Height:  |  Size: 450 B

+37 -33
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@@ -1,5 +1,5 @@
extends LineEdit
@onready var search_results: SearchResults = $"../SearchResults"
@onready var search_results: PopupMenu = $"../SearchResults"
var values:Dictionary = {}
var ErrorMargin:float = 0.9
@@ -8,7 +8,8 @@ var currentTime:float
var TextChanged:bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
search_results.popup_window = false
search_results.unfocusable = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -16,43 +17,46 @@ func _process(delta: float) -> void:
currentTime -= delta
if TextChanged:
if currentTime < 0:
updateResults()
func updateResults():
release_focus()
TextChanged = false
search_results.clear()
values.clear()
currentTime = updatetime
var _i:int = 0
var _s:int = 0
for song:String in owner.textSongs:
var margin:float
var fragments:Array
#print(int((text.length() / 2.0) + 0.5))
for num in range(int((text.length() / 2.0) + 0.5)):
if text.to_lower().substr(int(num*2),2):
fragments.append(text.to_lower().substr(int(num*2),2))
elif text.to_lower().substr(int(num*2),1):
fragments.append(text.to_lower().substr(int(num*2),1))
var amountOfFrags:int
for fragment:String in fragments:
if song.to_lower().containsn(fragment):
amountOfFrags +=1
margin = float(amountOfFrags) / fragments.size()
if margin > ErrorMargin:
search_results.add_item(song)
values[_i] = _s
_i += 1
_s += 1
release_focus()
TextChanged = false
search_results.clear(true)
values.clear()
currentTime = updatetime
var _i:int = 0
var _s:int = 0
for song:String in owner.textSongs:
var margin:float
var fragments:Array
#print(int((text.length() / 2.0) + 0.5))
for num in range(int((text.length() / 2.0) + 0.5)):
if text.to_lower().substr(int(num*2),2):
fragments.append(text.to_lower().substr(int(num*2),2))
elif text.to_lower().substr(int(num*2),1):
fragments.append(text.to_lower().substr(int(num*2),1))
var amountOfFrags:int
for fragment:String in fragments:
if song.to_lower().containsn(fragment):
amountOfFrags +=1
margin = float(amountOfFrags) / fragments.size()
if margin > ErrorMargin:
search_results.add_item(song.replace(".mp3","") )
values[_i] = _s
_i += 1
_s += 1
func _on_search_results_index_pressed(index: int) -> void:
print("index " + str(index))
owner.SetSong(values[index])
func _input(event):
if (event is InputEventMouseButton) and event.pressed:
var evLocal = make_input_local(event)
if !Rect2(Vector2(0,0),Vector2(search_results.size.y+ size.y,size.x)).has_point(evLocal.position):
search_results.hide()
func _on_text_submitted(new_text: String) -> void:
TextChanged = true
if !search_results.visible:
-1
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@@ -1 +0,0 @@
uid://cchutywgopaq4
-33
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@@ -1,33 +0,0 @@
extends Control
var SongName:String
var CurrentlyPlaying:bool
var songidx:int
@onready var songname: Button = $HBoxContainer/Songname
@onready var dropdown: Button = $HBoxContainer/Dropdown
@onready var popup_menu: PopupMenu = $PopupMenu
signal PlayPressed
signal DeletePressed
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
songname.text = SongName
popup_menu.index_pressed.connect(popupPressed)
func popupPressed(idx:int):
if idx == 0:
DeletePressed.emit(songidx)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
dropdown.visible = songname.is_hovered() or dropdown.is_hovered()
func _on_songname_pressed() -> void:
PlayPressed.emit(songidx)
func _on_dropdown_pressed() -> void:
popup_menu.show()
popup_menu.position = get_global_mouse_position()
-1
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@@ -1 +0,0 @@
uid://c3aaxhp0oim08
-53
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@@ -1,53 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://ctqcbjrmxaqsk"]
[ext_resource type="Script" path="res://search_item.gd" id="1_j4126"]
[ext_resource type="Texture2D" uid="uid://dwvy6crqhardn" path="res://Dropdown.png" id="2_hicj1"]
[node name="SearchItem" type="Control"]
custom_minimum_size = Vector2(0, 30)
layout_mode = 3
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 4
script = ExtResource("1_j4126")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
custom_minimum_size = Vector2(700, 32)
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -16.0
offset_right = 700.0
offset_bottom = 16.0
grow_vertical = 2
alignment = 1
[node name="Dropdown" type="Button" parent="HBoxContainer"]
custom_minimum_size = Vector2(20, 0)
layout_mode = 2
tooltip_text = "delete song from hard-drive"
focus_mode = 0
icon = ExtResource("2_hicj1")
flat = true
icon_alignment = 1
expand_icon = true
[node name="Songname" type="Button" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 0
flat = true
alignment = 0
[node name="PopupMenu" type="PopupMenu" parent="."]
item_count = 1
item_0/text = "delete"
[connection signal="pressed" from="HBoxContainer/Dropdown" to="." method="_on_dropdown_pressed"]
[connection signal="pressed" from="HBoxContainer/Songname" to="." method="_on_songname_pressed"]
-48
View File
@@ -1,48 +0,0 @@
class_name SearchResults
extends Control
signal index_pressed
signal song_deleted
const SEARCH_ITEM = preload("res://search_item.tscn")
@onready var item_container: VBoxContainer = $Control/ItemContainer
var SongsAmount:int
@onready var parent:MainScene = owner
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func add_item(text:String):
var child = SEARCH_ITEM.instantiate()
child.SongName = text.replace(".mp3", "")
child.songidx = parent.textSongs.find(text)
SongsAmount+=1
child.PlayPressed.connect(songSelected)
child.DeletePressed.connect(deletePressed)
item_container.add_child(child)
func clear():
SongsAmount = 0
for child in item_container.get_children():
child.queue_free()
func songSelected(idx:int):
index_pressed.emit(idx)
func _input(event):
if (event is InputEventMouseButton) and event.pressed:
var evLocal = make_input_local(event)
if !Rect2(Vector2(0,0),Vector2(size.x,size.y)).has_point(evLocal.position):
hide()
func deletePressed(idx:int):
song_deleted.emit(idx)
-1
View File
@@ -1 +0,0 @@
uid://d0hvudugo3d37
-42
View File
@@ -1,42 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bel6i6wdbexw4"]
[ext_resource type="Script" path="res://search_results.gd" id="1_mcn1o"]
[node name="SearchResults" type="Control"]
layout_mode = 3
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -311.5
offset_right = 311.5
offset_bottom = 300.0
grow_horizontal = 2
script = ExtResource("1_mcn1o")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
color = Color(0.14902, 0.14902, 0.14902, 1)
[node name="Control" type="ScrollContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
follow_focus = true
horizontal_scroll_mode = 0
[node name="ItemContainer" type="VBoxContainer" parent="Control"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
+1 -1
View File
@@ -1,7 +1,7 @@
extends Button
@onready var search_bar: LineEdit = $"../SearchBar"
@onready var songs_menu: Button = $"../SongsMenu"
@onready var songs_menu: MenuButton = $"../SongsMenu"
@export var PressedIcon:Texture2D
@export var NotPressedIcon:Texture2D
-1
View File
@@ -1 +0,0 @@
uid://c2t3ignwqoplj
+4 -17
View File
@@ -1,23 +1,10 @@
extends Button
@onready var playlists_panel: Control = $"../PlaylistPanelHolder/PlaylistsPanel"
var currentlyExtending:bool
var Target:float = 50
@onready var playlists_panel: Control = $"../PlaylistsPanel"
func _process(delta: float) -> void:
if currentlyExtending:
playlists_panel.position.x = clamp(lerp(playlists_panel.position.x,Target,0.25),0,100)
else:
playlists_panel.position.x -=1
playlists_panel.position.x = clamp(lerp(Target,playlists_panel.position.x,1.25),0,100)
playlists_panel.modulate.a = playlists_panel.position.x / Target
if playlists_panel.position.x > 1:
playlists_panel.show()
else:
playlists_panel.hide()
func _on_toggled(toggled_on: bool) -> void:
if toggled_on:
currentlyExtending = true
playlists_panel.position.x = 1
playlists_panel.show()
else:
currentlyExtending = false
playlists_panel.hide()
-1
View File
@@ -1 +0,0 @@
uid://dv2vjibopktug
+3 -18
View File
@@ -2,8 +2,6 @@ class_name Settings
extends Control
@onready var exit: Button = $Exit
# do NOT think i dont hate this codebase, it sucks man 😭
@onready var discord_rich_presence_button: CheckBox = $ScrollContainer/VBoxContainer/DiscordRichPresenceButton
@onready var pitch_slider: HSlider = $ScrollContainer/VBoxContainer/PitchAdjustSettings/PitchSlider
@@ -42,14 +40,11 @@ extends Control
@onready var select_bg: Button = $ScrollContainer/VBoxContainer/VBoxContainer/HBoxContainer/SelectBG
@onready var reset_bg: Button = $ScrollContainer/VBoxContainer/VBoxContainer/HBoxContainer/ResetBG
@onready var now_playing_window_button: CheckBox = $ScrollContainer/VBoxContainer/NowPlayingWindowButton
var CurrentBGImagePath:String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
now_playing_window_button.button_pressed = Parent.UsingPlayingNow
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -79,7 +74,7 @@ func _on_h_slider_drag_ended(value_changed: bool) -> void:
Parent.SaveEverything()
func _on_exit_pressed() -> void:
Parent.find_child("SettingsButton").button_pressed = false
get_parent().hide()
Parent.SaveEverything()
#region Reverb
@@ -148,7 +143,6 @@ func _on_discord_rich_presence_button_toggled(toggled_on: bool) -> void:
Parent.DiscordRichPresenceEnabled = true
else:
Parent.DiscordRichPresenceEnabled = false
Parent.setUpDiscord()
Parent.SaveEverything()
@@ -176,10 +170,7 @@ func _on_select_bg_dialog_file_selected(path: String) -> void:
Parent.CurrentCustomBackroundImageDirectory = path
backround_dir_label.text = path
#print(path)
if !path.ends_with(".gif"):
Parent.user_bg.texture = ImageTexture.create_from_image(Image.load_from_file(CurrentBGImagePath))
else:
Parent.user_bg.texture = GifManager.animated_texture_from_file(path)
Parent.user_bg.texture = ImageTexture.create_from_image(Image.load_from_file(CurrentBGImagePath))
Parent.SaveEverything()
func _on_reset_bg_pressed() -> void:
@@ -187,9 +178,3 @@ func _on_reset_bg_pressed() -> void:
Parent.user_bg.texture = null
Parent.CurrentCustomBackroundImageDirectory = ""
Parent.SaveEverything()
func _on_now_playing_window_button_toggled(toggled_on: bool) -> void:
Parent.UsingPlayingNow = toggled_on
Parent.SaveEverything()

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