fixed hiding in failed screen
This commit is contained in:
@@ -1152,6 +1152,7 @@ initial_position = 2
|
|||||||
dialog_text = "Are you sure you want to delete"
|
dialog_text = "Are you sure you want to delete"
|
||||||
|
|
||||||
[node name="LoadingFailedScreen" type="Control" parent="."]
|
[node name="LoadingFailedScreen" type="Control" parent="."]
|
||||||
|
visible = false
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = 8
|
anchors_preset = 8
|
||||||
anchor_left = 0.5
|
anchor_left = 0.5
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ func Show():
|
|||||||
|
|
||||||
func Confiremed():
|
func Confiremed():
|
||||||
owner.LoadingSaveFailed = false
|
owner.LoadingSaveFailed = false
|
||||||
|
hide()
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
|||||||
Reference in New Issue
Block a user