From 4a83c33452b2f6ef1ae455e5cd02f8a1347bd099 Mon Sep 17 00:00:00 2001 From: notdraimdev Date: Sat, 2 Nov 2024 20:33:49 +0100 Subject: [PATCH] fixed hiding in failed screen --- Main.tscn | 1 + loading_failed_screen.gd | 1 + 2 files changed, 2 insertions(+) diff --git a/Main.tscn b/Main.tscn index 5e20bf8..e89ca6d 100644 --- a/Main.tscn +++ b/Main.tscn @@ -1152,6 +1152,7 @@ initial_position = 2 dialog_text = "Are you sure you want to delete" [node name="LoadingFailedScreen" type="Control" parent="."] +visible = false layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 diff --git a/loading_failed_screen.gd b/loading_failed_screen.gd index c110f25..0085010 100644 --- a/loading_failed_screen.gd +++ b/loading_failed_screen.gd @@ -14,6 +14,7 @@ func Show(): func Confiremed(): owner.LoadingSaveFailed = false + hide() # Called when the node enters the scene tree for the first time. func _ready() -> void: