Files
Ban-Data-Tool/project.godot
T
2026-03-22 18:57:54 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="BanListEditor"
run/main_scene="uid://cxf3yenlgvupj"
config/features=PackedStringArray("4.7", "C#", "GL Compatibility")
config/icon="res://Textures/icon.svg"
[dotnet]
project/assembly_name="BanListEditor"
[input]
save={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true