; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="BanListEditor" run/main_scene="uid://cxf3yenlgvupj" config/features=PackedStringArray("4.7", "C#", "GL Compatibility") config/icon="res://Textures/icon.svg" [dotnet] project/assembly_name="BanListEditor" [input] save={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true