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Simplaudio/playing_now_window.gdshader
T
Bucket Of Chicken a3306d29bd translations
2025-07-05 08:13:18 +02:00

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shader_type canvas_item;
uniform sampler2D alpha;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
COLOR.a = texture(alpha,UV).a;
//COLOR.a = 1.0-((cos((UV.x)*PI*2.0)+1.0)/2.0);
//COLOR.a -= ((cos(UV.y*PI*2.0)+1.0)/2.0);
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}