Files
Simplaudio/search_results.gd
T
2024-10-27 12:59:09 +01:00

43 lines
1.0 KiB
GDScript

class_name SearchResults
extends Control
signal index_pressed
const SEARCH_ITEM = preload("res://search_item.tscn")
@onready var item_container: VBoxContainer = $Control/ItemContainer
var SongsAmount:int
@onready var parent:MainScene = owner
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func add_item(text:String):
var child = SEARCH_ITEM.instantiate()
child.SongName = text.replace(".mp3", "")
child.idx = parent.textSongs.find(text)
SongsAmount+=1
child.PlayPressed.connect(songSelected)
item_container.add_child(child)
func clear():
for child in item_container.get_children():
child.queue_free()
func songSelected(idx:int):
index_pressed.emit(idx)
func _input(event):
if (event is InputEventMouseButton) and event.pressed:
var evLocal = make_input_local(event)
if !Rect2(Vector2(0,0),Vector2(size.x,size.y)).has_point(evLocal.position):
hide()