Files
Simplaudio/project.godot
T
2025-09-07 10:11:35 +02:00

59 lines
1.5 KiB
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Simplaudio"
run/main_scene="uid://mfcbf2sfino6"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
run/low_processor_mode=true
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/use_filter=false
boot_splash/image="res://Images/BigLogo.png"
config/icon="res://Icons/Logo2.png"
config/windows_native_icon="res://addons/godot-yt-dlp/src/favicon2.ico"
[audio]
buses/default_bus_layout="res://Audio/default_bus_layout.tres"
[display]
window/size/initial_position_type=3
window/size/extend_to_title=true
window/energy_saving/keep_screen_on=false
window/stretch/aspect="expand"
window/per_pixel_transparency/allowed=true
[dotnet]
project/assembly_name="Simplaudio"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray()
[internationalization]
locale/translations=PackedStringArray("res://translation/translations.de.translation", "res://translation/translations.en.translation")
[rendering]
textures/canvas_textures/default_texture_filter=2
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.147672, 0.147672, 0.147672, 1)