Files
Simplaudio/Scripts/Context.cs
T
2025-09-07 10:11:35 +02:00

44 lines
895 B
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
public partial class Context : Node
{
public Thread processingThread;
public static Context instance;
public IEnumerable<Song> Songs;
DirectoryLoader manager = new();
static public SongPlayer ISongPlayer;
public event Action<IEnumerable<Song>> SongsUpdated;
public override void _Ready()
{
base._Ready();
instance = this;
ISongPlayer = new SongPlayer();
AddChild(ISongPlayer);
RichPresenceManager.instance = new();
RichPresenceManager.instance.Setup();
}
public override void _Process(double delta)
{
base._Process(delta);
RichPresenceManager.instance.Update();
}
public void LoadDirectory(String path){
GD.Print("Loading ",path);
Songs = manager.LoadDirectory(path);
GD.Print("Songs loaded");
// Just event stuff
SongsUpdated(Songs);
}
}