Files
Simplaudio/Scripts/birthday_container.gd
Bucket Of Chicken 1dbaa781dc Alot of changes(description)
- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
2025-08-10 07:20:17 +02:00

39 lines
1.2 KiB
GDScript

extends Control
@onready var birthday_particles: GPUParticles2D = $BirthdayParticles
@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
@onready var birthday_happy: Label = $"../BirthdayHappy"
@export var opacitycurve:Curve
var opacity:float = 1
var awaitingJumpscare:bool
var IsFocused:bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
birthday_happy.hide()
var bday:bool
if Time.get_datetime_dict_from_system().day == 9:
if Time.get_datetime_dict_from_system().month == 9:
await get_tree().create_timer(0.2).timeout
awaitingJumpscare = true
bday = true
func _notification(what):
if what == get_tree().NOTIFICATION_APPLICATION_FOCUS_IN:
IsFocused = true
if what == get_tree().NOTIFICATION_APPLICATION_FOCUS_OUT:
IsFocused = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if awaitingJumpscare && IsFocused:
birthday_happy.show()
awaitingJumpscare = false
birthday_particles.emitting = true
audio_stream_player.play()
if !awaitingJumpscare:
opacity -= delta/5
birthday_happy.modulate.a = opacitycurve.sample_baked(opacity)
if opacity <= 0.0:
process_mode = ProcessMode.PROCESS_MODE_DISABLED