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Simplaudio/Scripts/Background1.gdshader
Bucket Of Chicken 1dbaa781dc Alot of changes(description)
- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
2025-08-10 07:20:17 +02:00

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shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec2 animatedUV;
animatedUV.x = (sin(UV.x + (TIME))/2.0)+0.5;
animatedUV.y = (sin(UV.y + (TIME+(PI/2.0)))/2.0)+0.5;
float color1 = 1.0 *animatedUV.x;
float color2 = 1.0 *animatedUV.y;
COLOR = vec4((color1*0.7)+(color2*0.3),(color1*0.5)+(color2*0.5),(color1*0.3)+(color2*0.7),1);
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}