; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Simplaudio" run/main_scene="res://Main.tscn" config/features=PackedStringArray("4.3", "Forward Plus") run/low_processor_mode=true boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/image="res://BigLogo.png" boot_splash/use_filter=false config/icon="res://Logo2.png" config/windows_native_icon="res://addons/godot-yt-dlp/src/favicon2.ico" [autoload] YtDlp="*res://addons/godot-yt-dlp/src/yt_dlp.gd" MusicMetadataAutoload="*res://MusicMeta-f98d7384de3e2e658dcba3f5b06fb5b57ac2c73c/MusicMeta.gd" DiscordRPCLoader="*res://addons/discord-rpc-gd/nodes/discord_autoload.gd" [display] window/size/initial_position_type=3 window/size/extend_to_title=true window/energy_saving/keep_screen_on=false window/stretch/aspect="expand" window/per_pixel_transparency/allowed=true [dotnet] project/assembly_name="Simplaudio" [editor] version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [editor_plugins] enabled=PackedStringArray("res://addons/discord-rpc-gd/plugin.cfg", "res://addons/godot-yt-dlp/plugin.cfg") [rendering] textures/canvas_textures/default_texture_filter=2 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true textures/default_filters/texture_mipmap_bias=2.0 environment/defaults/default_clear_color=Color(0.147672, 0.147672, 0.147672, 1)