using System; using Godot; using Godot.Collections; [GlobalClass][Tool] public partial class SimplaudioSettings : Resource{ [Export] public bool Shuffled { get; set; } [Export] public Dictionary Sources { get; set; } public SimplaudioSettings(){ Sources = new Dictionary(); } } public partial class Source(String SourcePath, String SourceName) : Resource { [Export] public String Path = SourcePath; [Export] public String Name = SourceName; } public partial class SimplaudioSave : Resource{ [Export] public Source[] Sources; }