extends Button @onready var settings_popup: Control = $"../SettingsPopup" # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_pressed() -> void: if settings_popup.visible: settings_popup.hide() else: settings_popup.show()