class_name SearchResults extends Control signal index_pressed signal song_deleted const SEARCH_ITEM = preload("res://search_item.tscn") @onready var item_container: VBoxContainer = $Control/ItemContainer var SongsAmount:int @onready var parent:MainScene = owner # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func add_item(text:String): var child = SEARCH_ITEM.instantiate() child.SongName = text.replace(".mp3", "") child.idx = parent.textSongs.find(text) SongsAmount+=1 child.PlayPressed.connect(songSelected) child.DeletePressed.connect(deletePressed) item_container.add_child(child) func clear(): SongsAmount = 0 for child in item_container.get_children(): child.queue_free() func songSelected(idx:int): index_pressed.emit(idx) func _input(event): if (event is InputEventMouseButton) and event.pressed: var evLocal = make_input_local(event) if !Rect2(Vector2(0,0),Vector2(size.x,size.y)).has_point(evLocal.position): hide() func deletePressed(idx:int): song_deleted.emit(idx)