extends Control @onready var continue_anyways: Button = $VBoxContainer/HBoxContainer/ContinueAnyways @onready var contact: Button = $VBoxContainer/HBoxContainer/Contact @onready var failed_audio_cue: AudioStreamPlayer = $FailedAudioCue @onready var confirmation_dialog: ConfirmationDialog = $ConfirmationDialog func Show(): failed_audio_cue.play() show() continue_anyways.pressed.connect(confirmation_dialog.show) confirmation_dialog.confirmed.connect(Confiremed) contact.pressed.connect(Contact) func Confiremed(): owner.LoadingSaveFailed = false # Called when the node enters the scene tree for the first time. func _ready() -> void: hide() Show() func Contact(): print("Contact pressed") OS.shell_open("https://notdraimdev.github.io/SimplSite/Contact.html") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass