extends Control var SongName:String var CurrentlyPlaying:bool var idx:int @onready var songname: Button = $HBoxContainer/Songname signal PlayPressed signal DeletePressed # Called when the node enters the scene tree for the first time. func _ready() -> void: songname.text = SongName # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_songname_pressed() -> void: PlayPressed.emit(idx) func _on_delete_pressed() -> void: DeletePressed.emit(idx)