extends Control var SongName:String var CurrentlyPlaying:bool var songidx:int @onready var songname: Button = $HBoxContainer/Songname @onready var dropdown: Button = $HBoxContainer/Dropdown @onready var popup_menu: PopupMenu = $PopupMenu signal PlayPressed signal DeletePressed # Called when the node enters the scene tree for the first time. func _ready() -> void: songname.text = SongName popup_menu.index_pressed.connect(popupPressed) func popupPressed(idx:int): if idx == 0: DeletePressed.emit(songidx) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: dropdown.visible = songname.is_hovered() or dropdown.is_hovered() func _on_songname_pressed() -> void: PlayPressed.emit(songidx) func _on_dropdown_pressed() -> void: popup_menu.show() popup_menu.position = get_global_mouse_position()