extends Button # Called when the node enters the scene tree for the first time. func _ready() -> void: #await get_tree().create_timer(0.3).timeout pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_toggled(toggled_on: bool) -> void: owner.DiscordRichPresenceEnabled = toggled_on owner.Parent.SaveEverything()