extends Control @onready var create_playlist: Button = $PlaylistsContainer/VBoxContainer/HBoxContainer/CreatePlaylist @onready var create_playlists_menu: Control = $"../../CreatePlaylistsMenu" @onready var play_all: Button = $PlaylistsContainer/VBoxContainer/HBoxContainer/PlayAll # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_create_playlist_pressed() -> void: create_playlists_menu.show() func _on_play_all_toggled(toggled_on: bool) -> void: if toggled_on: owner.PlayAllLists = true else: owner.PlayAllLists = false