extends Button @onready var search_results: SearchResults = $"../SearchResults" @onready var parent:MainScene = owner # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _pressed() -> void: if search_results.SongsAmount != parent.textSongs.size(): search_results.clear() for song in parent.textSongs: var nam = song search_results.add_item(nam) search_results.show()