Credits + new backrounds

This commit is contained in:
notdraimdev
2024-11-02 03:38:28 +01:00
parent 891bfc7382
commit 8557adbed5
9 changed files with 131 additions and 41 deletions
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+34
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@@ -0,0 +1,34 @@
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@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://drj8iwoxqu7kk" uid="uid://2vacx4h6vn46"
path="res://.godot/imported/Cat_August_2010-4.jpg-ee22e0b2d7c21625ade8bb157ecd9ac0.ctex" path="res://.godot/imported/IMG_20241015_175925_722(1).jpg-b4169e075837dc19cf9c8f3902aa4f18.ctex"
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+7 -6
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@@ -2,13 +2,13 @@
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[ext_resource type="Texture2D" uid="uid://b8on1case224h" path="res://LoopPressed.png" id="2_iolk5"] [ext_resource type="Texture2D" uid="uid://b8on1case224h" path="res://LoopPressed.png" id="2_iolk5"]
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[ext_resource type="Texture2D" uid="uid://cekkhyppj88xi" path="res://Headphones.png" id="6_3mi6c"] [ext_resource type="Texture2D" uid="uid://cekkhyppj88xi" path="res://Headphones.png" id="6_3mi6c"]
[ext_resource type="Texture2D" uid="uid://snne8iiftksi" path="res://Evening_view_of_Munnar_1633.jpg" id="6_5vm0w"]
[ext_resource type="Texture2D" uid="uid://ba5wdmchyy50n" path="res://nighttime-in-the-hills-henry-porter.jpg" id="6_8abnc"] [ext_resource type="Texture2D" uid="uid://ba5wdmchyy50n" path="res://nighttime-in-the-hills-henry-porter.jpg" id="6_8abnc"]
[ext_resource type="Texture2D" uid="uid://2vacx4h6vn46" path="res://IMG_20241015_175925_722(1).jpg" id="6_hvupl"]
[ext_resource type="Texture2D" uid="uid://ctb4s2nks73rx" path="res://Play.png" id="8_5v7u3"] [ext_resource type="Texture2D" uid="uid://ctb4s2nks73rx" path="res://Play.png" id="8_5v7u3"]
[ext_resource type="Shader" path="res://CoverShader.gdshader" id="8_4531v"] [ext_resource type="Shader" path="res://CoverShader.gdshader" id="8_4531v"]
[ext_resource type="Shader" path="res://Background1.gdshader" id="8_xtnau"] [ext_resource type="Shader" path="res://Background1.gdshader" id="8_xtnau"]
@@ -190,18 +190,19 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = ExtResource("2_wf35v") texture = ExtResource("5_8v24s")
expand_mode = 3
stretch_mode = 6 stretch_mode = 6
[node name="Evening" type="TextureRect" parent="."] [node name="Evening" type="TextureRect" parent="."]
visible = false
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = ExtResource("6_5vm0w") texture = ExtResource("6_hvupl")
expand_mode = 3
stretch_mode = 6 stretch_mode = 6
[node name="Nighttime" type="TextureRect" parent="."] [node name="Nighttime" type="TextureRect" parent="."]
@@ -850,7 +851,7 @@ offset_left = -64.0
offset_top = -23.0 offset_top = -23.0
grow_horizontal = 0 grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
text = "v1.5.0.2" text = "v1.5.1"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="SettingsButton" type="Button" parent="."] [node name="SettingsButton" type="Button" parent="."]
+46 -1
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@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://dqg674t6kun4e"] [gd_scene load_steps=10 format=3 uid="uid://dqg674t6kun4e"]
[ext_resource type="Script" path="res://settings.gd" id="1_uaa7d"] [ext_resource type="Script" path="res://settings.gd" id="1_uaa7d"]
[ext_resource type="Script" path="res://eq_settings.gd" id="2_1n4m6"] [ext_resource type="Script" path="res://eq_settings.gd" id="2_1n4m6"]
@@ -17,6 +17,9 @@ font_size = 11
[sub_resource type="LabelSettings" id="LabelSettings_cwn10"] [sub_resource type="LabelSettings" id="LabelSettings_cwn10"]
font_size = 15 font_size = 15
[sub_resource type="LabelSettings" id="LabelSettings_i51gs"]
font_size = 50
[node name="SettingsMenuChild" type="Control"] [node name="SettingsMenuChild" type="Control"]
custom_minimum_size = Vector2(576, 493) custom_minimum_size = Vector2(576, 493)
layout_mode = 3 layout_mode = 3
@@ -38,6 +41,7 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
scroll_vertical = 250
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
custom_minimum_size = Vector2(576, 493) custom_minimum_size = Vector2(576, 493)
@@ -503,6 +507,47 @@ autowrap_mode = 2
custom_minimum_size = Vector2(0, 16.07) custom_minimum_size = Vector2(0, 16.07)
layout_mode = 2 layout_mode = 2
[node name="Credits" type="VBoxContainer" parent="ScrollContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "CREDITS"
label_settings = SubResource("LabelSettings_i51gs")
[node name="Label5" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Godot"
underline = 1
uri = "https://godotengine.org"
[node name="Label2" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Godot YT-DL by Noé Le Cam"
underline = 1
uri = "https://github.com/Nolkaloid/godot-yt-dlp"
[node name="Label3" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Discord RPC by vaporee"
underline = 1
uri = "https://github.com/vaporvee/discord-rpc-godot"
[node name="Label4" type="LinkButton" parent="ScrollContainer/VBoxContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 4
text = "Godot GIF by b0tlanner"
underline = 1
uri = "https://github.com/vaporvee/discord-rpc-godot"
[node name="Seperator7" type="Control" parent="ScrollContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 16.07)
layout_mode = 2
[node name="TimeListening" type="Label" parent="ScrollContainer/VBoxContainer"] [node name="TimeListening" type="Label" parent="ScrollContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
+16 -7
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@@ -184,9 +184,20 @@ func setUpDiscord():
DiscordRPC.app_id = 1276916292170809426 DiscordRPC.app_id = 1276916292170809426
DiscordRPC.refresh() DiscordRPC.refresh()
print("stiff chicks ",DiscordRPC.get_current_user()) print("stiff chicks ",DiscordRPC.get_current_user())
SplashStrings = ["the party just started!"]
var LText = SplashStrings.pick_random()
print(LText)
DiscordRPC.large_image_text = LText
if DiscordUsername == "vrenthusiest":
if randi_range(1,4) == 1:
DiscordRPC.large_image = "nullbody"
DiscordRPC.large_image_text = "I am racist against nullbodys - Vr"
else:
DiscordRPC.large_image = "logo"
else:
DiscordRPC.large_image = "logo"
DiscordUsername = DiscordRPC.get_current_user().get("username") DiscordUsername = DiscordRPC.get_current_user().get("username")
DiscordRPC.refresh() DiscordRPC.refresh()
DiscordRPC.large_image = "logo"
# this is boolean if everything worked # this is boolean if everything worked
print("Discord working: " + str(DiscordRPC.get_is_discord_working())) print("Discord working: " + str(DiscordRPC.get_is_discord_working()))
# Set the first custom text row of the activity here # Set the first custom text row of the activity here
@@ -197,10 +208,6 @@ func setUpDiscord():
DiscordRPC.state = "" DiscordRPC.state = ""
# Image key for small image from "Art Assets" from the Discord Developer website # Image key for small image from "Art Assets" from the Discord Developer website
# Tooltip text for the large image # Tooltip text for the large image
SplashStrings = ["the party just started!"]
var LText = SplashStrings.pick_random()
print(LText)
DiscordRPC.large_image_text = LText
# Image key for large image from "Art Assets" from the Discord Developer website # Image key for large image from "Art Assets" from the Discord Developer website
DiscordRPC.small_image = "" DiscordRPC.small_image = ""
# Tooltip text for the small image # Tooltip text for the small image
@@ -464,12 +471,14 @@ func _process(_delta: float) -> void:
SaveEverything() SaveEverything()
print("yoo") print("yoo")
@warning_ignore("integer_division") @warning_ignore("integer_division")
UpdateSplashes() if DiscordRPC.large_image != "nullbody":
UpdateSplashes()
if DiscordRPC.get_is_discord_working(): if DiscordRPC.get_is_discord_working():
print(DiscordRPC.get_current_user()["username"]) print(DiscordRPC.get_current_user()["username"])
print(TimeSpentListening) print(TimeSpentListening)
var LText = SplashStrings.pick_random() var LText = SplashStrings.pick_random()
DiscordRPC.large_image_text = LText if DiscordRPC.large_image != "nullbody":
DiscordRPC.large_image_text = LText
if DiscordRPC.get_is_discord_working(): if DiscordRPC.get_is_discord_working():
DiscordRPC.refresh() DiscordRPC.refresh()
# "59:59 remaining" timestamp for the activity # "59:59 remaining" timestamp for the activity
+24 -23
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@@ -11,26 +11,27 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
var timeInHours = Time.get_datetime_dict_from_system()["hour"] if true != true:
if timeInHours < 6: var timeInHours = Time.get_datetime_dict_from_system()["hour"]
currentBG = 3 if timeInHours < 6:
elif timeInHours >= 6 and timeInHours <= 9: currentBG = 3
currentBG = 2 elif timeInHours >= 6 and timeInHours <= 9:
elif timeInHours >= 9 and timeInHours <= 17: currentBG = 2
currentBG = 1 elif timeInHours >= 9 and timeInHours <= 17:
elif timeInHours >= 17 and timeInHours <= 21: currentBG = 1
currentBG = 2 elif timeInHours >= 17 and timeInHours <= 21:
elif timeInHours > 21: currentBG = 2
currentBG = 3 elif timeInHours > 21:
if currentBG == 1: currentBG = 3
Daytime.show() if currentBG == 1:
Nighttime.hide() Daytime.show()
Evening.hide() Nighttime.hide()
elif currentBG == 2: Evening.hide()
Daytime.hide() elif currentBG == 2:
Nighttime.hide() Daytime.hide()
Evening.show() Nighttime.hide()
elif currentBG == 3: Evening.show()
Daytime.hide() elif currentBG == 3:
Nighttime.show() Daytime.hide()
Evening.hide() Nighttime.show()
Evening.hide()