added easter egg
bug fixes
This commit is contained in:
@@ -775,10 +775,12 @@ offset_top = 24.0
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offset_right = -328.0
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offset_bottom = 80.0
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grow_horizontal = 2
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focus_mode = 0
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text = "Select Songs"
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script = ExtResource("27_f8wx0")
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[node name="SearchResults" parent="." instance=ExtResource("27_g8wmp")]
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visible = false
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.0
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@@ -32,7 +32,7 @@ extends Control
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@onready var delete_confirm: ConfirmationDialog = $deleteConfirm
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@onready var search_bar: LineEdit = $SearchBar
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var DiscordUsername:String
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const PLAYLIST_DISPLAY = preload("res://PlaylistDisplay.tscn")
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const PAUSE = preload("res://Pause.png")
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@@ -109,6 +109,9 @@ func _ready() -> void:
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child.PlaylistSongs = Playlists[Playlist]
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playlists_holder.add_child(child)
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if data != null:
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if data.has("DiscordUsername"):
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DiscordUsername = data["DiscordUsername"]
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print("stiff ",data)
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if data.has("Volume"):
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print(data["Volume"])
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SetVolume(data["Volume"])
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@@ -171,9 +174,28 @@ func _ready() -> void:
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DirectorySelected(Strin)
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PlaySongs()
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#PlaySongs()
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DiscordRPC.app_id = 1276916292170809426
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setUpDiscord()
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for child in get_children(true):
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if child is Control:
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child.focus_mode = child is LineEdit
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func setUpDiscord():
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DiscordRPC.app_id = 13
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print("stibidiii ",DiscordRPC.get_current_user())
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if DiscordUsername == "vrenthusiest" or DiscordRPC.get_current_user().get("username") == "vrenthusiest":
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DiscordRPC.app_id = 1302002529378369568
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else:
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DiscordRPC.app_id = 1276916292170809426
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DiscordRPC.refresh()
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print("stiff chicks ",DiscordRPC.get_current_user())
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DiscordUsername = DiscordRPC.get_current_user().get("username")
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DiscordRPC.refresh()
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if DiscordRPC.app_id == 1302002529378369568:
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DiscordRPC.large_image = "changed"
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DiscordRPC.start_timestamp = Time.get_unix_time_from_system()
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else:
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DiscordRPC.large_image = "logo"
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# this is boolean if everything worked
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print("Discord working: " + str(DiscordRPC.get_is_discord_working()))
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# Set the first custom text row of the activity here
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@@ -183,7 +205,6 @@ func _ready() -> void:
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# Set the second custom text row of the activity here
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DiscordRPC.state = ""
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# Image key for small image from "Art Assets" from the Discord Developer website
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DiscordRPC.large_image = "logo"
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# Tooltip text for the large image
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SplashStrings = ["the party just started!"]
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var LText = SplashStrings.pick_random()
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@@ -235,6 +256,7 @@ func SongDragStopped(Changed:bool):
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pausePlay()
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UpdateProgressSlider = true
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if DiscordRPC.app_id != 1302002529378369568:
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DiscordRPC.start_timestamp = int(Time.get_unix_time_from_system() - (current_progress.value * CurrentSongLenth / current_progress.max_value))
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DiscordRPC.refresh()
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@@ -308,16 +330,15 @@ func PlaySongs():
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if music_player.playing:
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Paused = true
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DiscordRPC.state = "Paused"
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music_player.stream_paused = true
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play_list.icon = PLAY
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if DiscordRPC.app_id != 1302002529378369568:
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DiscordRPC.state = "Paused"
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print(DiscordRPC.get_current_user())
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else:
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if DiscordRPC.app_id != 1302002529378369568:
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DiscordRPC.start_timestamp = int(Time.get_unix_time_from_system() - (current_progress.value * CurrentSongLenth / current_progress.max_value))
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print(DiscordRPC.get_current_user())
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if DiscordRPC.get_current_user().get("username") == "_bucketofchicken":
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DiscordRPC.state = "i made the music player btw"
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else:
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DiscordRPC.state = "Listening To Music"
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Paused = false
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music_player.stream_paused = false
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@@ -345,6 +366,7 @@ func PlaySongs():
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if !CurrentDir.ends_with(CurrentPlaylist):
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GetSongs(PlaylistsLocation[CurrentPlaylist])
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var CurrentSongDir:String = PlaylistsLocation[CurrentPlaylist] + "/" + textSongs[index]
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if DiscordRPC.app_id != 1302002529378369568:
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DiscordRPC.details = textSongs[index].replace(".mp3","")
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print(CurrentSongDir)
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var sonnname:String = textSongs[index]
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@@ -448,6 +470,9 @@ func _process(_delta: float) -> void:
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BackroundSetup = true
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if currentSaveTime < 0:
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currentSaveTime = SaveInterval
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DiscordUsername = DiscordRPC.get_current_user().get("username")
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print(DiscordRPC.get_current_user())
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SaveEverything()
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print("yoo")
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@warning_ignore("integer_division")
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@@ -462,9 +487,11 @@ func _process(_delta: float) -> void:
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# "59:59 remaining" timestamp for the activity
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if music_player.playing:
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TimeSpentListening += _delta
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DiscordRPC.state = "Listening To Music"
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CurrentPausedIndicatorShaderIntensity = lerp(CurrentPausedIndicatorShaderIntensity,0.0,0.1)
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if DiscordRPC.app_id != 1302002529378369568:
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DiscordRPC.state = "Listening To Music"
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else:
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if DiscordRPC.app_id != 1302002529378369568:
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DiscordRPC.start_timestamp = int(0)
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DiscordRPC.state = "Paused"
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if DiscordRPC.get_is_discord_working():
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@@ -508,6 +535,7 @@ func _process(_delta: float) -> void:
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func UpdateSplashes():
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if DiscordRPC.app_id != 1302002529378369568:
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if DiscordRPC.get_is_discord_working():
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SplashStrings = ["Total listening time: %s!" % str(str(int(TimeSpentListening/60)/60 )
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+ "h : " + str((int(TimeSpentListening) / 60) % 60) + "m : " +
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@@ -554,7 +582,8 @@ func SaveEverything():
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"CompressionRatio" : settings_menu_child.ratio_slider.value ,
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"CompressionGain" : settings_menu_child.gain_slider.value,
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"CurrentCustomBackroundImageDirectory" : CurrentCustomBackroundImageDirectory,
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"PlayAllLists" : PlayAllLists
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"PlayAllLists" : PlayAllLists,
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"DiscordUsername" : DiscordRPC.get_current_user().get("username")
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}
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saveUserdata(Data)
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savePlaylists()
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+1
-1
@@ -6,7 +6,7 @@ extends Control
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@onready var options_dropdown: MenuButton = $HSplitContainer/HBoxContainer/OptionsDropdown
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@onready var confirmation: ConfirmationDialog = $ConfirmationDialog
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@onready var Parent:MainScene = get_tree().root.get_child(2)
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@onready var Parent:MainScene = get_tree().root.get_child(3)
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@export var Current:bool
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var PlaylistLocation:String = ""
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@@ -24,6 +24,7 @@ config/windows_native_icon="res://addons/godot-yt-dlp/src/favicon2.ico"
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YtDlp="*res://addons/godot-yt-dlp/src/yt_dlp.gd"
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MusicMetadataAutoload="*res://MusicMeta-f98d7384de3e2e658dcba3f5b06fb5b57ac2c73c/MusicMeta.gd"
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DiscordRPCLoader="*res://addons/discord-rpc-gd/nodes/discord_autoload.gd"
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[display]
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+1
-1
@@ -1,5 +1,5 @@
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extends Control
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@onready var Parent:MainScene = get_tree().root.get_child(2)
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@onready var Parent:MainScene = get_tree().root.get_child(3)
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@onready var version: Label = $"../Version"
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@onready var http_request := $HTTPRequest as HTTPRequest
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+1
-1
@@ -11,7 +11,7 @@ var Target:float = 50
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var downloadList:bool = false
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signal ContinueProcess
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@onready var Parent:MainScene = get_tree().root.get_child(2)
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@onready var Parent:MainScene = get_tree().root.get_child(3)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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