Alot of changes(description)
- finally fixed the save system so it saves new users files - added better bgs - reorganized files so its less of a clusterfuck
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extends Node2D
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@export var Daytime:Control#1
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@export var Evening:Control#2
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@export var Nighttime:Control#3
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var currentBG:int
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var timeInHours = Time.get_datetime_dict_from_system()["hour"]
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if timeInHours < 6:
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currentBG = 3
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elif timeInHours >= 6 and timeInHours <= 9:
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currentBG = 2
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elif timeInHours >= 9 and timeInHours <= 17:
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currentBG = 1
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elif timeInHours >= 17 and timeInHours <= 21:
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currentBG = 2
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elif timeInHours > 21:
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currentBG = 3
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if currentBG == 1:
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Daytime.show()
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Nighttime.hide()
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Evening.hide()
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elif currentBG == 2:
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Daytime.hide()
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Nighttime.hide()
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Evening.show()
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elif currentBG == 3:
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Daytime.hide()
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Nighttime.show()
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Evening.hide()
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