Alot of changes(description)
- finally fixed the save system so it saves new users files - added better bgs - reorganized files so its less of a clusterfuck
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
extends Button
|
||||
@onready var volume_slider: VSlider = $"../VolumeSlider"
|
||||
var BaseOffsetPX:int = 4
|
||||
var Target:float = 200
|
||||
var currentlyExtending:bool
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
volume_slider.hide()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if currentlyExtending:
|
||||
volume_slider.size.y = lerp(volume_slider.size.y,Target,0.25)
|
||||
else:
|
||||
volume_slider.size.y -=3
|
||||
volume_slider.size.y = lerp(Target,volume_slider.size.y,1.25)
|
||||
volume_slider.position.y = (BaseOffsetPX- 90) - volume_slider.size.y + (owner.size.y)
|
||||
volume_slider.self_modulate.a = volume_slider.size.y / 200
|
||||
if volume_slider.size.y > 15:
|
||||
volume_slider.show()
|
||||
else:
|
||||
volume_slider.hide()
|
||||
|
||||
|
||||
|
||||
func _on_toggled(toggled_on: bool) -> void:
|
||||
if toggled_on:
|
||||
volume_slider.show()
|
||||
currentlyExtending = true
|
||||
else:
|
||||
currentlyExtending = false
|
||||
volume_slider.size.y = 192
|
||||
Reference in New Issue
Block a user