Alot of changes(description)

- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
This commit is contained in:
Bucket Of Chicken
2025-08-10 07:20:17 +02:00
parent 31ae121a8f
commit 1dbaa781dc
136 changed files with 318 additions and 186 deletions
+195
View File
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class_name Settings
extends Control
@onready var exit: Button = $Exit
# do NOT think i dont hate this codebase, it sucks man 😭
@onready var discord_rich_presence_button: CheckBox = $ScrollContainer/VBoxContainer/DiscordRichPresenceButton
@onready var pitch_slider: HSlider = $ScrollContainer/VBoxContainer/PitchAdjustSettings/PitchSlider
@onready var pitch_value: Label = $ScrollContainer/VBoxContainer/PitchAdjustSettings/PitchAdjustSettings/PitchValue
@onready var reverb_check: CheckBox = $ScrollContainer/VBoxContainer/ReverbCheck
@onready var room_size_slider: HSlider = $ScrollContainer/VBoxContainer/ReverbSettings/SizeAdjustSettings/RoomSizeSlider
@onready var room_size_value: Label = $ScrollContainer/VBoxContainer/ReverbSettings/SizeAdjustSettings/PitchAdjustSettings/RoomSizeValue
@onready var dampening_size_slider: HSlider = $ScrollContainer/VBoxContainer/ReverbSettings/DampeningAdjustSettings/DampeningSizeSlider
@onready var dampening_value: Label = $ScrollContainer/VBoxContainer/ReverbSettings/DampeningAdjustSettings/DampaningAdjustSettings/DampeningValue
@onready var spread_size_slider: HSlider = $ScrollContainer/VBoxContainer/ReverbSettings/SpreadAdjustSettings2/SpreadSizeSlider
@onready var spread_value: Label = $ScrollContainer/VBoxContainer/ReverbSettings/SpreadAdjustSettings2/SpreadAdjustSettings/SpreadValue
@onready var compression_check: CheckBox = $ScrollContainer/VBoxContainer/CompressionCheck
@onready var threshold_slider: HSlider = $ScrollContainer/VBoxContainer/CompressionContainer/ThresholdSettings/ThresholdSlider
@onready var threshold_value: Label = $ScrollContainer/VBoxContainer/CompressionContainer/ThresholdSettings/ThresholdSettings/ThresholdValue
@onready var ratio_slider: HSlider = $ScrollContainer/VBoxContainer/CompressionContainer/RatioSettings/RatioSlider
@onready var ratio_value: Label = $ScrollContainer/VBoxContainer/CompressionContainer/RatioSettings/RatioSettings/RatioValue
@onready var gain_slider: HSlider = $ScrollContainer/VBoxContainer/CompressionContainer/GainSettings/GainSlider
@onready var gain_value: Label = $ScrollContainer/VBoxContainer/CompressionContainer/GainSettings/GainSettings/GainValue
@onready var eq_settings: VBoxContainer = $ScrollContainer/VBoxContainer/EQSettings
@onready var Parent:MainScene = get_parent().owner
@onready var reverb_settings: VBoxContainer = $ScrollContainer/VBoxContainer/ReverbSettings
@onready var compression_container: VBoxContainer = $ScrollContainer/VBoxContainer/CompressionContainer
@onready var time_listening_label: Label = $ScrollContainer/VBoxContainer/TimeListening
@onready var scroll_container: ScrollContainer = $ScrollContainer
@onready var select_bg_dialog: FileDialog = $ScrollContainer/VBoxContainer/SelectBGDialog
@onready var backround_dir_label: Label = $ScrollContainer/VBoxContainer/VBoxContainer/HBoxContainer2/BackroundDirLabel
@onready var select_bg: Button = $ScrollContainer/VBoxContainer/VBoxContainer/HBoxContainer/SelectBG
@onready var reset_bg: Button = $ScrollContainer/VBoxContainer/VBoxContainer/HBoxContainer/ResetBG
@onready var now_playing_window_button: CheckBox = $ScrollContainer/VBoxContainer/NowPlayingWindowButton
var CurrentBGImagePath:String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
now_playing_window_button.button_pressed = Parent.UsingPlayingNow
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pitch_value.text = str(pitch_slider.value)
room_size_value.text = str(room_size_slider.value)
dampening_value.text = str(dampening_size_slider.value)
spread_value.text = str(spread_size_slider.value)
ratio_value.text ="1:" + str(ratio_slider.value)
gain_value.text = str(gain_slider.value)
threshold_value.text = str(threshold_slider.value)
if reverb_check.button_pressed:
reverb_settings.show()
else:
reverb_settings.hide()
if compression_check.button_pressed:
compression_container.show()
else:
compression_container.hide()
time_listening_label.text = tr("LISTENING_TIME") + " %s!" % str(str(int(Parent.TimeSpentListening/60)/60 )
+ "h : " + str((int(Parent.TimeSpentListening) / 60) % 60) + "m : " +
str(int(Parent.TimeSpentListening) % 60) + "s")
# VOLUME
func _on_h_slider_drag_ended(value_changed: bool) -> void:
get_parent().owner.music_player.pitch_scale = pitch_slider.value
Parent.SaveEverything()
func _on_exit_pressed() -> void:
Parent.find_child("SettingsButton").button_pressed = false
Parent.SaveEverything()
#region Reverb
func _on_reverb_check_toggled(toggled_on: bool) -> void:
if toggled_on:
AudioServer.set_bus_effect_enabled(AudioServer.get_bus_index("Music"),0,true)
else:
AudioServer.set_bus_effect_enabled(AudioServer.get_bus_index("Music"),0,false)
Parent.SaveEverything()
func _on_room_size_slider_drag_ended(value_changed: bool) -> void:
var Reverb:AudioEffectReverb = AudioServer.get_bus_effect(AudioServer.get_bus_index("Music"),0)
Reverb.room_size = room_size_slider.value
Parent.SaveEverything()
func _on_dampening_size_slider_drag_ended(value_changed: bool) -> void:
var Reverb:AudioEffectReverb = AudioServer.get_bus_effect(AudioServer.get_bus_index("Music"),0)
Reverb.damping = room_size_slider.value
Parent.SaveEverything()
func _on_spread_size_slider_drag_ended(value_changed: bool) -> void:
var Reverb:AudioEffectReverb = AudioServer.get_bus_effect(AudioServer.get_bus_index("Music"),0)
Reverb.spread = room_size_slider.value
Parent.SaveEverything()
#endregion
#region Compression
func _on_compression_check_toggled(toggled_on: bool) -> void:
if toggled_on:
AudioServer.set_bus_effect_enabled(AudioServer.get_bus_index("Music"),2,true)
else:
AudioServer.set_bus_effect_enabled(AudioServer.get_bus_index("Music"),2,false)
Parent.SaveEverything()
func _on_gain_slider_drag_ended(value_changed: bool) -> void:
var Compression:AudioEffectCompressor = AudioServer.get_bus_effect(AudioServer.get_bus_index("Music"),2)
Compression.gain = gain_slider.value
Parent.SaveEverything()
func _on_ratio_slider_drag_ended(value_changed: bool) -> void:
var Compression:AudioEffectCompressor = AudioServer.get_bus_effect(AudioServer.get_bus_index("Music"),2)
Compression.ratio = ratio_slider.value
Parent.SaveEverything()
func _on_threshold_slider_drag_ended(value_changed: bool) -> void:
var Compression:AudioEffectCompressor = AudioServer.get_bus_effect(AudioServer.get_bus_index("Music"),2)
Compression.threshold = threshold_slider.value
Parent.SaveEverything()
#endregion
func _on_eq_check_box_toggled(toggled_on: bool) -> void:
eq_settings.visible = toggled_on
AudioServer.set_bus_effect_enabled(AudioServer.get_bus_index("Music"),1,toggled_on)
func _on_discord_rich_presence_button_toggled(toggled_on: bool) -> void:
if toggled_on:
Parent.DiscordRichPresenceEnabled = true
else:
Parent.DiscordRichPresenceEnabled = false
Parent.setUpDiscord()
Parent.SaveEverything()
func _on_reset_pressed() -> void:
gain_slider.value = 0
reverb_check.button_pressed = false
room_size_slider.value = 0.8
dampening_size_slider.value = 0.8
spread_size_slider.value = 0.8
compression_check.button_pressed = false
threshold_slider.value = -9.15
ratio_slider.value = 4
gain_slider.value = 0
pitch_slider.value = 1
get_parent().owner.music_player.pitch_scale = 1
func _on_select_bg_pressed() -> void:
select_bg_dialog.show()
Parent.SaveEverything()
func _on_select_bg_dialog_file_selected(path: String) -> void:
CurrentBGImagePath = path
Parent.CurrentCustomBackroundImageDirectory = path
backround_dir_label.text = path
#print(path)
if !path.ends_with(".gif"):
Parent.user_bg.texture = ImageTexture.create_from_image(Image.load_from_file(CurrentBGImagePath))
else:
Parent.user_bg.texture = GifManager.animated_texture_from_file(path)
Parent.SaveEverything()
func _on_reset_bg_pressed() -> void:
backround_dir_label.text = ""
Parent.user_bg.texture = null
Parent.CurrentCustomBackroundImageDirectory = ""
Parent.SaveEverything()
func _on_now_playing_window_button_toggled(toggled_on: bool) -> void:
Parent.UsingPlayingNow = toggled_on
Parent.SaveEverything()