Alot of changes(description)
- finally fixed the save system so it saves new users files - added better bgs - reorganized files so its less of a clusterfuck
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@@ -0,0 +1,76 @@
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extends Control
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@onready var nameLabel: RichTextLabel = $HSplitContainer/VBoxContainer/Name
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@onready var directory: Label = $HSplitContainer/VBoxContainer/Directory
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@onready var play_button: Button = $HSplitContainer/HBoxContainer/PlayButton
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@onready var file_dialog: FileDialog = $FileDialog
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@onready var options_dropdown: MenuButton = $HSplitContainer/HBoxContainer/OptionsDropdown
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@onready var confirmation: ConfirmationDialog = $ConfirmationDialog
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@onready var Parent:MainScene = get_tree().root.get_child(3)
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@export var Current:bool
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var PlaylistLocation:String = ""
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var PlaylistName:String = ""
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var PlaylistSongs:Array = []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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CorrectlyName()
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options_dropdown.get_popup().id_pressed.connect(dropdown_pressed)
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func dropdown_pressed(Idx:int):
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match options_dropdown.get_popup().get_item_text(Idx):
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"Change Directory":
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_on_select_directory_pressed()
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"Delete":
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confirmation.show()
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"Rename":
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pass
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Parent.SaveEverything()
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func Delete():
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Parent.PlaylistsLocation.erase(nameLabel.text)
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Parent.Playlists.erase(nameLabel.text)
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queue_free()
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Parent.SaveEverything()
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func CorrectlyName():
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nameLabel.text = PlaylistName
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if !PlaylistLocation == "":
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directory.text = PlaylistLocation
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else:
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directory.text = "Directory not found"
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push_error("Directory not found!")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Parent == null:
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push_error("MisMatched REF PLAYLIST DISPLAY")
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Parent = owner
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if Current:
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play_button.disabled = true
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play_button.text = "Playing"
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else:
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play_button.disabled = false
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play_button.text = "Play"
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if Parent.CurrentPlaylist == PlaylistName:
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play_button.disabled = true
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func _on_play_button_pressed() -> void:
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Parent.PlaylistSelected(PlaylistName,PlaylistLocation)
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func _on_select_directory_pressed() -> void:
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file_dialog.show()
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func _on_file_dialog_dir_selected(dir: String) -> void:
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PlaylistLocation = dir
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Parent.PlaylistsLocation[PlaylistName] = PlaylistLocation
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CorrectlyName()
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func _on_confirmation_dialog_confirmed() -> void:
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Delete()
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