Alot of changes(description)

- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
This commit is contained in:
Bucket Of Chicken
2025-08-10 07:20:17 +02:00
parent 31ae121a8f
commit 1dbaa781dc
136 changed files with 318 additions and 186 deletions
+43
View File
@@ -0,0 +1,43 @@
extends Control
@export var ParentScene:MainScene
@export var SongImage:TextureRect
@export var SongNameLabel: RichTextLabel
@export var SongNameScroller:ScrollContainer
@export var SongAuthorScroller:ScrollContainer
@export var SongAuthorLabel: RichTextLabel
@onready var ParentWindow:Window = $".."
@export var update_tick:float = 0.1
@export var slider:HSlider
var ticktime:float
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
ParentScene.SongChanged.connect(SongChanged)
func scroll(scroller:ScrollContainer,incriment:float):
var scroll_h = scroller.get_h_scroll_bar().max_value - scroller.custom_minimum_size.x
if scroll_h !=0:
scroller.scroll_horizontal = wrapi(scroller.scroll_horizontal+incriment,0,\
scroll_h)
return scroller.scroll_horizontal == scroll_h-1 or scroller.scroll_horizontal == 0
return false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
ticktime -= delta
ParentWindow.size = size
slider.value = ParentScene.current_progress.value
if ticktime <= 0:
ticktime = update_tick
if scroll(SongNameScroller,1):
ticktime = 2
scroll(SongAuthorScroller,1)
func SongChanged():
SongImage.texture = ParentScene.cover.texture
print("SongChanged: ", ParentScene.currentSongName)
SongNameLabel.text = ParentScene.currentSongName
if ParentScene.currentArtistName:
SongAuthorLabel.text = ParentScene.currentArtistName
else:
SongAuthorLabel.text = ""
#ParentWindow.size = size * 2