Alot of changes(description)
- finally fixed the save system so it saves new users files - added better bgs - reorganized files so its less of a clusterfuck
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extends Control
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@onready var continue_anyways: Button = $VBoxContainer/HBoxContainer/ContinueAnyways
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@onready var contact: Button = $VBoxContainer/HBoxContainer/Contact
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@onready var failed_audio_cue: AudioStreamPlayer = $FailedAudioCue
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@onready var confirmation_dialog: ConfirmationDialog = $ConfirmationDialog
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func Show():
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failed_audio_cue.play()
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show()
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continue_anyways.pressed.connect(confirmation_dialog.show)
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confirmation_dialog.confirmed.connect(Confiremed)
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contact.pressed.connect(Contact)
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func Confiremed():
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owner.LoadingSaveFailed = false
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hide()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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hide()
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func Contact():
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print("Contact pressed")
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OS.shell_open("https://notdraimdev.github.io/SimplSite/Contact.html")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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