Alot of changes(description)

- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
This commit is contained in:
Bucket Of Chicken
2025-08-10 07:20:17 +02:00
parent 31ae121a8f
commit 1dbaa781dc
136 changed files with 318 additions and 186 deletions
+29
View File
@@ -0,0 +1,29 @@
extends Control
@onready var continue_anyways: Button = $VBoxContainer/HBoxContainer/ContinueAnyways
@onready var contact: Button = $VBoxContainer/HBoxContainer/Contact
@onready var failed_audio_cue: AudioStreamPlayer = $FailedAudioCue
@onready var confirmation_dialog: ConfirmationDialog = $ConfirmationDialog
func Show():
failed_audio_cue.play()
show()
continue_anyways.pressed.connect(confirmation_dialog.show)
confirmation_dialog.confirmed.connect(Confiremed)
contact.pressed.connect(Contact)
func Confiremed():
owner.LoadingSaveFailed = false
hide()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
hide()
func Contact():
print("Contact pressed")
OS.shell_open("https://notdraimdev.github.io/SimplSite/Contact.html")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass