Alot of changes(description)
- finally fixed the save system so it saves new users files - added better bgs - reorganized files so its less of a clusterfuck
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extends Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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rotation_degrees += 90 * delta * 2
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