Alot of changes(description)

- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
This commit is contained in:
Bucket Of Chicken
2025-08-10 07:20:17 +02:00
parent 31ae121a8f
commit 1dbaa781dc
136 changed files with 318 additions and 186 deletions
+20
View File
@@ -0,0 +1,20 @@
shader_type canvas_item;
uniform float intensity;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 as = texture(screen_texture,SCREEN_UV);
vec4 a2s = texture(TEXTURE,UV);
vec4 fart = a2s * (0.1 + as.brga);
COLOR = fart * intensity;
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}