Alot of changes(description)

- finally fixed the save system so it saves new users files
- added better bgs
- reorganized files so its less of a clusterfuck
This commit is contained in:
Bucket Of Chicken
2025-08-10 07:20:17 +02:00
parent 31ae121a8f
commit 1dbaa781dc
136 changed files with 318 additions and 186 deletions
+20
View File
@@ -0,0 +1,20 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec2 animatedUV;
animatedUV.x = (sin(UV.x + (TIME))/2.0)+0.5;
animatedUV.y = (sin(UV.y + (TIME+(PI/2.0)))/2.0)+0.5;
float color1 = 1.0 *animatedUV.x;
float color2 = 1.0 *animatedUV.y;
COLOR = vec4((color1*0.7)+(color2*0.3),(color1*0.5)+(color2*0.5),(color1*0.3)+(color2*0.7),1);
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}