Smooth interactions

This commit is contained in:
notdraimdev
2024-10-04 15:04:13 +02:00
parent dedebf013c
commit 1503329864
7 changed files with 114 additions and 77 deletions
+3 -3
View File
@@ -22,11 +22,11 @@ extends Control
@onready var version: Label = $Version
@onready var paused_indicator: TextureRect = $PausedIndicator
@onready var settings_popup: Control = $SettingsPopup
@onready var settings_menu_child: Settings = $SettingsPopup/SettingsMenuChild
@onready var settings_menu_child: Settings = $SettingsHolder/SettingsPopup/SettingsMenuChild
@onready var artist_name: Label = $ArtistName
@onready var user_bg: TextureRect = $UserBG
@onready var playlists_panel: Control = $PlaylistsPanel
@onready var playlists_holder: VBoxContainer = $PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder
@onready var playlists_holder: VBoxContainer = $PlaylistPanelHolder/PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder
@onready var play_all: Button = $PlaylistsPanel/PlaylistsContainer/VBoxContainer/HBoxContainer/PlayAll
@onready var album_name: Label = $Album
@onready var playlist_or_song: ConfirmationDialog = $PlaylistOrSong
@@ -67,7 +67,7 @@ var PlayAllLists:bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_tree().root.min_size = Vector2(850,459)
get_tree().root.min_size = Vector2(850,492)
current_progress.drag_ended.connect(SongDragStopped)
current_progress.drag_started.connect(SongDragStarted)
loop.pressed.connect(LoopSong)