Smooth interactions
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@@ -22,11 +22,11 @@ extends Control
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@onready var version: Label = $Version
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@onready var paused_indicator: TextureRect = $PausedIndicator
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@onready var settings_popup: Control = $SettingsPopup
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@onready var settings_menu_child: Settings = $SettingsPopup/SettingsMenuChild
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@onready var settings_menu_child: Settings = $SettingsHolder/SettingsPopup/SettingsMenuChild
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@onready var artist_name: Label = $ArtistName
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@onready var user_bg: TextureRect = $UserBG
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@onready var playlists_panel: Control = $PlaylistsPanel
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@onready var playlists_holder: VBoxContainer = $PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder
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@onready var playlists_holder: VBoxContainer = $PlaylistPanelHolder/PlaylistsPanel/PlaylistsContainer/VBoxContainer/PlaylistsHolder
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@onready var play_all: Button = $PlaylistsPanel/PlaylistsContainer/VBoxContainer/HBoxContainer/PlayAll
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@onready var album_name: Label = $Album
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@onready var playlist_or_song: ConfirmationDialog = $PlaylistOrSong
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@@ -67,7 +67,7 @@ var PlayAllLists:bool
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_tree().root.min_size = Vector2(850,459)
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get_tree().root.min_size = Vector2(850,492)
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current_progress.drag_ended.connect(SongDragStopped)
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current_progress.drag_started.connect(SongDragStarted)
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loop.pressed.connect(LoopSong)
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