[gd_resource type="VisualShader" format=3 uid="uid://b1lo8i4plpumb"]

[resource]
code = "shader_type canvas_item;
render_mode blend_mix;



"
graph_offset = Vector2(-407.855, 21.2834)
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(400, 160)
