Files
2026-04-30 15:17:41 +02:00

44 lines
1.4 KiB
GDScript

extends VBoxContainer
@export var name_display: PackedScene
@export var server_stat_parser: ServerStatParser
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
server_stat_parser.just_parsed.connect(reparse)
func reparse():
for child in get_children():
child.queue_free()
var root_display:NameDisplaye = name_display.instantiate()
root_display.label.text = "Map"
root_display.label_2.text = "Times Played"
add_child(root_display)
var maps:Dictionary = {}
for key in server_stat_parser.maps_month.keys():
if maps.has(server_stat_parser.maps_month[key]):
if maps[server_stat_parser.maps_month[key]] is Array:
#var new_arr
maps[server_stat_parser.maps_month[key]].append(key)
else:
maps[server_stat_parser.maps_month[key]] = [maps[server_stat_parser.maps_month[key]],key]
else:
maps[server_stat_parser.maps_month[key]] = key
maps.sort()
print(maps," gi")
var keys = maps.keys()
keys.reverse()
for amount in keys:
var display:NameDisplaye = name_display.instantiate()
display.label_2.text = str(amount)
var gotten = maps[amount]
var new_string:String = ""
if gotten is Array:
for piece in gotten.size():
if gotten[piece]:
new_string += gotten[piece] + (", " if piece != gotten.size()-1 else "")
else:
new_string = gotten
display.label.text = str(new_string)
add_child(display)