class_name MoreOptionsWindow extends Window @export var dupe_clear_button: Button @export var save_v_1_button: Button signal remove_dupes signal save_v_one # Called when the node enters the scene tree for the first time. func _ready() -> void: save_v_1_button.pressed.connect(save_v_one.emit) dupe_clear_button.pressed.connect(remove_dupes.emit) close_requested.connect(close) func close(): hide() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass