using Godot; using System; using System.Net.Http; public partial class ServerStatGetter : Node { [Export] String resulting_txt = ""; public override void _Ready() { using(var client = new System.Net.Http.HttpClient()){ var endp = new Uri("https://tfvr-server.fly.dev/sessions"); var result = client.GetAsync(endp).Result; var json = result.Content.ReadAsStringAsync(); GD.Print("BULL SHIT:",json.Result); resulting_txt = json.Result; } } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }