extends VBoxContainer @export var name_display: PackedScene @export var server_stat_parser: ServerStatParser # Called when the node enters the scene tree for the first time. func _ready() -> void: server_stat_parser.just_parsed.connect(reparse) func reparse(): for child in get_children(): child.queue_free() var root_display:NameDisplaye = name_display.instantiate() root_display.label.text = "Map" root_display.label_2.text = "Times Played" add_child(root_display) var maps:Dictionary = {} for key in server_stat_parser.maps_month.keys(): if maps.has(server_stat_parser.maps_month[key]): if maps[server_stat_parser.maps_month[key]] is Array: #var new_arr maps[server_stat_parser.maps_month[key]].append(key) else: maps[server_stat_parser.maps_month[key]] = [maps[server_stat_parser.maps_month[key]],key] else: maps[server_stat_parser.maps_month[key]] = key maps.sort() print(maps," gi") var keys = maps.keys() keys.reverse() for amount in keys: var display:NameDisplaye = name_display.instantiate() display.label_2.text = str(amount) var gotten = maps[amount] var new_string:String = "" if gotten is Array: for piece in gotten.size(): if gotten[piece]: new_string += gotten[piece] + (", " if piece != gotten.size()-1 else "") else: new_string = gotten display.label.text = str(new_string) add_child(display)