extends Node @export var search_bar:LineEdit @export var punish_container:Node @export var name_check: CheckButton @export var uid_check: CheckButton @export var description_check: CheckButton func _ready() -> void: search_bar.text_changed.connect(update.unbind(1)) name_check.toggled.connect(update.unbind(1)) uid_check.toggled.connect(update.unbind(1)) description_check.toggled.connect(update.unbind(1)) func update(): var text = search_bar.text print("ss") if text: for child in punish_container.get_children(): child.hide() var strings:PackedStringArray = text.split(";") for child in punish_container.get_children(): if child is PunishShowcase: var valid:bool = true for string in strings: if string: var in_name:bool = (string.to_lower() in child.name_label.text.to_lower()) if name_check.button_pressed else false var in_uid:bool = (string.to_lower() in child.uid_label.text.to_lower()) if uid_check.button_pressed else false var in_decsciption:bool = (string.to_lower() in child.punishment.punish_reason.to_lower()) if description_check.button_pressed else false if !in_name and !in_uid and !in_decsciption: valid = false if valid: child.show() else: for child in punish_container.get_children(): if child is PunishShowcase: child.show()